pandemonium_engine_docs/usage/io/binary_serialization_api.md

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Binary serialization API
========================
Introduction
------------
Godot has a simple serialization API based on Variant. It's used for
converting data types to an array of bytes efficiently. This API is used
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in the functions `get_var` and `store_var` of `File`
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as well as the packet APIs for `PacketPeer`. This format
is *not* used for binary scenes and resources.
Packet specification
--------------------
The packet is designed to be always padded to 4 bytes. All values are
little-endian-encoded. All packets have a 4-byte header representing an
integer, specifying the type of data.
The lowest value two bytes are used to determine the type, while the highest value
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two bytes contain flags
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```
base_type = val & 0xFFFF;
flags = val >> 16;
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```
+--------+--------------------------+
| Type | Value |
+========+==========================+
| 0 | null |
+--------+--------------------------+
| 1 | bool |
+--------+--------------------------+
| 2 | integer |
+--------+--------------------------+
| 3 | float |
+--------+--------------------------+
| 4 | string |
+--------+--------------------------+
| 5 | vector2 |
+--------+--------------------------+
| 6 | rect2 |
+--------+--------------------------+
| 7 | vector3 |
+--------+--------------------------+
| 8 | transform2d |
+--------+--------------------------+
| 9 | plane |
+--------+--------------------------+
| 10 | quat |
+--------+--------------------------+
| 11 | aabb |
+--------+--------------------------+
| 12 | basis |
+--------+--------------------------+
| 13 | transform |
+--------+--------------------------+
| 14 | color |
+--------+--------------------------+
| 15 | node path |
+--------+--------------------------+
| 16 | rid |
+--------+--------------------------+
| 17 | object |
+--------+--------------------------+
| 18 | dictionary |
+--------+--------------------------+
| 19 | array |
+--------+--------------------------+
| 20 | raw array |
+--------+--------------------------+
| 21 | int array |
+--------+--------------------------+
| 22 | real array |
+--------+--------------------------+
| 23 | string array |
+--------+--------------------------+
| 24 | vector2 array |
+--------+--------------------------+
| 25 | vector3 array |
+--------+--------------------------+
| 26 | color array |
+--------+--------------------------+
| 27 | max |
+--------+--------------------------+
Following this is the actual packet contents, which varies for each type of
packet. Note that this assumes Godot is compiled with single-precision floats,
which is the default. If Godot was compiled with double-precision floats, the
length of "Float" fields within data structures should be 8, and the offset
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should be `(offset - 4) * 2 + 4`. The "float" type itself always uses double
precision.
0: null
~~~~~~~
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1: `bool( bool )`
~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+-----------+---------------------------+
| Offset | Len | Type | Description |
+==========+=======+===========+===========================+
| 4 | 4 | Integer | 0 for False, 1 for True |
+----------+-------+-----------+---------------------------+
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2: `int( int )`
~~~~~~~~~~~~~~~~~~~~~~~~
If no flags are set (flags == 0), the integer is sent as a 32 bit integer:
+----------+-------+-----------+--------------------------+
| Offset | Len | Type | Description |
+==========+=======+===========+==========================+
| 4 | 4 | Integer | 32-bit signed integer |
+----------+-------+-----------+--------------------------+
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If flag `ENCODE_FLAG_64` is set (`flags & 1 == 1`), the integer is sent as
a 64-bit integer:
+----------+-------+-----------+--------------------------+
| Offset | Len | Type | Description |
+==========+=======+===========+==========================+
| 4 | 8 | Integer | 64-bit signed integer |
+----------+-------+-----------+--------------------------+
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3: `float( float )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If no flags are set (flags == 0), the float is sent as a 32 bit single precision:
+----------+-------+---------+-----------------------------------+
| Offset | Len | Type | Description |
+==========+=======+=========+===================================+
| 4 | 4 | Float | IEEE 754 single-precision float |
+----------+-------+---------+-----------------------------------+
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If flag `ENCODE_FLAG_64` is set (`flags & 1 == 1`), the float is sent as
a 64-bit double precision number:
+----------+-------+---------+-----------------------------------+
| Offset | Len | Type | Description |
+==========+=======+=========+===================================+
| 4 | 8 | Float | IEEE 754 double-precision float |
+----------+-------+---------+-----------------------------------+
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4: `String( string )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+-----------+----------------------------+
| Offset | Len | Type | Description |
+==========+=======+===========+============================+
| 4 | 4 | Integer | String length (in bytes) |
+----------+-------+-----------+----------------------------+
| 8 | X | Bytes | UTF-8 encoded string |
+----------+-------+-----------+----------------------------+
This field is padded to 4 bytes.
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5: `Vector2( vector2 )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+---------+----------------+
| Offset | Len | Type | Description |
+==========+=======+=========+================+
| 4 | 4 | Float | X coordinate |
+----------+-------+---------+----------------+
| 8 | 4 | Float | Y coordinate |
+----------+-------+---------+----------------+
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6: `Rect2( rect2 )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+---------+----------------+
| Offset | Len | Type | Description |
+==========+=======+=========+================+
| 4 | 4 | Float | X coordinate |
+----------+-------+---------+----------------+
| 8 | 4 | Float | Y coordinate |
+----------+-------+---------+----------------+
| 12 | 4 | Float | X size |
+----------+-------+---------+----------------+
| 16 | 4 | Float | Y size |
+----------+-------+---------+----------------+
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7: `Vector3( vector3 )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+---------+----------------+
| Offset | Len | Type | Description |
+==========+=======+=========+================+
| 4 | 4 | Float | X coordinate |
+----------+-------+---------+----------------+
| 8 | 4 | Float | Y coordinate |
+----------+-------+---------+----------------+
| 12 | 4 | Float | Z coordinate |
+----------+-------+---------+----------------+
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8: `Transform2D( transform2d )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+---------+---------------------------------------------------------------+
| Offset | Len | Type | Description |
+==========+=======+=========+===============================================================+
| 4 | 4 | Float | The X component of the X column vector, accessed via [0][0] |
+----------+-------+---------+---------------------------------------------------------------+
| 8 | 4 | Float | The Y component of the X column vector, accessed via [0][1] |
+----------+-------+---------+---------------------------------------------------------------+
| 12 | 4 | Float | The X component of the Y column vector, accessed via [1][0] |
+----------+-------+---------+---------------------------------------------------------------+
| 16 | 4 | Float | The Y component of the Y column vector, accessed via [1][1] |
+----------+-------+---------+---------------------------------------------------------------+
| 20 | 4 | Float | The X component of the origin vector, accessed via [2][0] |
+----------+-------+---------+---------------------------------------------------------------+
| 24 | 4 | Float | The Y component of the origin vector, accessed via [2][1] |
+----------+-------+---------+---------------------------------------------------------------+
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9: `Plane( plane )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+---------+---------------+
| Offset | Len | Type | Description |
+==========+=======+=========+===============+
| 4 | 4 | Float | Normal X |
+----------+-------+---------+---------------+
| 8 | 4 | Float | Normal Y |
+----------+-------+---------+---------------+
| 12 | 4 | Float | Normal Z |
+----------+-------+---------+---------------+
| 16 | 4 | Float | Distance |
+----------+-------+---------+---------------+
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10: `Quat( quat )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+---------+---------------+
| Offset | Len | Type | Description |
+==========+=======+=========+===============+
| 4 | 4 | Float | Imaginary X |
+----------+-------+---------+---------------+
| 8 | 4 | Float | Imaginary Y |
+----------+-------+---------+---------------+
| 12 | 4 | Float | Imaginary Z |
+----------+-------+---------+---------------+
| 16 | 4 | Float | Real W |
+----------+-------+---------+---------------+
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11: `AABB( aabb )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+---------+----------------+
| Offset | Len | Type | Description |
+==========+=======+=========+================+
| 4 | 4 | Float | X coordinate |
+----------+-------+---------+----------------+
| 8 | 4 | Float | Y coordinate |
+----------+-------+---------+----------------+
| 12 | 4 | Float | Z coordinate |
+----------+-------+---------+----------------+
| 16 | 4 | Float | X size |
+----------+-------+---------+----------------+
| 20 | 4 | Float | Y size |
+----------+-------+---------+----------------+
| 24 | 4 | Float | Z size |
+----------+-------+---------+----------------+
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12: `Basis( basis )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+---------+---------------------------------------------------------------+
| Offset | Len | Type | Description |
+==========+=======+=========+===============================================================+
| 4 | 4 | Float | The X component of the X column vector, accessed via [0][0] |
+----------+-------+---------+---------------------------------------------------------------+
| 8 | 4 | Float | The Y component of the X column vector, accessed via [0][1] |
+----------+-------+---------+---------------------------------------------------------------+
| 12 | 4 | Float | The Z component of the X column vector, accessed via [0][2] |
+----------+-------+---------+---------------------------------------------------------------+
| 16 | 4 | Float | The X component of the Y column vector, accessed via [1][0] |
+----------+-------+---------+---------------------------------------------------------------+
| 20 | 4 | Float | The Y component of the Y column vector, accessed via [1][1] |
+----------+-------+---------+---------------------------------------------------------------+
| 24 | 4 | Float | The Z component of the Y column vector, accessed via [1][2] |
+----------+-------+---------+---------------------------------------------------------------+
| 28 | 4 | Float | The X component of the Z column vector, accessed via [2][0] |
+----------+-------+---------+---------------------------------------------------------------+
| 32 | 4 | Float | The Y component of the Z column vector, accessed via [2][1] |
+----------+-------+---------+---------------------------------------------------------------+
| 36 | 4 | Float | The Z component of the Z column vector, accessed via [2][2] |
+----------+-------+---------+---------------------------------------------------------------+
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13: `Transform( transform )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+---------+---------------------------------------------------------------+
| Offset | Len | Type | Description |
+==========+=======+=========+===============================================================+
| 4 | 4 | Float | The X component of the X column vector, accessed via [0][0] |
+----------+-------+---------+---------------------------------------------------------------+
| 8 | 4 | Float | The Y component of the X column vector, accessed via [0][1] |
+----------+-------+---------+---------------------------------------------------------------+
| 12 | 4 | Float | The Z component of the X column vector, accessed via [0][2] |
+----------+-------+---------+---------------------------------------------------------------+
| 16 | 4 | Float | The X component of the Y column vector, accessed via [1][0] |
+----------+-------+---------+---------------------------------------------------------------+
| 20 | 4 | Float | The Y component of the Y column vector, accessed via [1][1] |
+----------+-------+---------+---------------------------------------------------------------+
| 24 | 4 | Float | The Z component of the Y column vector, accessed via [1][2] |
+----------+-------+---------+---------------------------------------------------------------+
| 28 | 4 | Float | The X component of the Z column vector, accessed via [2][0] |
+----------+-------+---------+---------------------------------------------------------------+
| 32 | 4 | Float | The Y component of the Z column vector, accessed via [2][1] |
+----------+-------+---------+---------------------------------------------------------------+
| 36 | 4 | Float | The Z component of the Z column vector, accessed via [2][2] |
+----------+-------+---------+---------------------------------------------------------------+
| 40 | 4 | Float | The X component of the origin vector, accessed via [3][0] |
+----------+-------+---------+---------------------------------------------------------------+
| 44 | 4 | Float | The Y component of the origin vector, accessed via [3][1] |
+----------+-------+---------+---------------------------------------------------------------+
| 48 | 4 | Float | The Z component of the origin vector, accessed via [3][2] |
+----------+-------+---------+---------------------------------------------------------------+
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14: `Color( color )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+---------+--------------------------------------------------------------+
| Offset | Len | Type | Description |
+==========+=======+=========+==============================================================+
| 4 | 4 | Float | Red (typically 0..1, can be above 1 for overbright colors) |
+----------+-------+---------+--------------------------------------------------------------+
| 8 | 4 | Float | Green (typically 0..1, can be above 1 for overbright colors) |
+----------+-------+---------+--------------------------------------------------------------+
| 12 | 4 | Float | Blue (typically 0..1, can be above 1 for overbright colors) |
+----------+-------+---------+--------------------------------------------------------------+
| 16 | 4 | Float | Alpha (0..1) |
+----------+-------+---------+--------------------------------------------------------------+
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15: `NodePath( nodepath )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+-----------+-----------------------------------------------------------------------------------------+
| Offset | Len | Type | Description |
+==========+=======+===========+=========================================================================================+
| 4 | 4 | Integer | String length, or new format (val&0x80000000!=0 and NameCount=val&0x7FFFFFFF) |
+----------+-------+-----------+-----------------------------------------------------------------------------------------+
For old format:
^^^^^^^^^^^^^^^
+----------+-------+---------+------------------------+
| Offset | Len | Type | Description |
+==========+=======+=========+========================+
| 8 | X | Bytes | UTF-8 encoded string |
+----------+-------+---------+------------------------+
Padded to 4 bytes.
For new format:
^^^^^^^^^^^^^^^
+----------+-------+-----------+-------------------------------------+
| Offset | Len | Type | Description |
+==========+=======+===========+=====================================+
| 4 | 4 | Integer | Sub-name count |
+----------+-------+-----------+-------------------------------------+
| 8 | 4 | Integer | Flags (absolute: val&1 != 0 ) |
+----------+-------+-----------+-------------------------------------+
For each Name and Sub-Name
+----------+-------+-----------+------------------------+
| Offset | Len | Type | Description |
+==========+=======+===========+========================+
| X+0 | 4 | Integer | String length |
+----------+-------+-----------+------------------------+
| X+4 | X | Bytes | UTF-8 encoded string |
+----------+-------+-----------+------------------------+
Every name string is padded to 4 bytes.
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16: `RID( rid )` (unsupported)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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17: `Object( object )` (unsupported)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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18: `Dictionary( dictionary )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+-----------+---------------------------------------------------------------------+
| Offset | Len | Type | Description |
+==========+=======+===========+=====================================================================+
| 4 | 4 | Integer | val&0x7FFFFFFF = elements, val&0x80000000 = shared (bool) |
+----------+-------+-----------+---------------------------------------------------------------------+
Then what follows is, for amount of "elements", pairs of key and value,
one after the other, using this same format.
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19: `Array( array )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+-----------+---------------------------------------------------------------------+
| Offset | Len | Type | Description |
+==========+=======+===========+=====================================================================+
| 4 | 4 | Integer | val&0x7FFFFFFF = elements, val&0x80000000 = shared (bool) |
+----------+-------+-----------+---------------------------------------------------------------------+
Then what follows is, for amount of "elements", values one after the
other, using this same format.
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20: `PoolByteArray( poolbytearray )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+---------------+-------+-----------+------------------------+
| Offset | Len | Type | Description |
+===============+=======+===========+========================+
| 4 | 4 | Integer | Array length (Bytes) |
+---------------+-------+-----------+------------------------+
| 8..8+length | 1 | Byte | Byte (0..255) |
+---------------+-------+-----------+------------------------+
The array data is padded to 4 bytes.
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21: `PoolIntArray( poolintarray )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+------------------+-------+-----------+---------------------------+
| Offset | Len | Type | Description |
+==================+=======+===========+===========================+
| 4 | 4 | Integer | Array length (Integers) |
+------------------+-------+-----------+---------------------------+
| 8..8+length\*4 | 4 | Integer | 32-bit signed integer |
+------------------+-------+-----------+---------------------------+
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22: `PoolRealArray( poolrealarray )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+------------------+-------+-----------+---------------------------+
| Offset | Len | Type | Description |
+==================+=======+===========+===========================+
| 4 | 4 | Integer | Array length (Floats) |
+------------------+-------+-----------+---------------------------+
| 8..8+length\*4 | 4 | Integer | 32-bits IEEE 754 float |
+------------------+-------+-----------+---------------------------+
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23: `PoolStringArray( poolstringarray )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------+-------+-----------+--------------------------+
| Offset | Len | Type | Description |
+==========+=======+===========+==========================+
| 4 | 4 | Integer | Array length (Strings) |
+----------+-------+-----------+--------------------------+
For each String:
+----------+-------+-----------+------------------------+
| Offset | Len | Type | Description |
+==========+=======+===========+========================+
| X+0 | 4 | Integer | String length |
+----------+-------+-----------+------------------------+
| X+4 | X | Bytes | UTF-8 encoded string |
+----------+-------+-----------+------------------------+
Every string is padded to 4 bytes.
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24: `PoolVector2Array( poolvector2array )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+-------------------+-------+-----------+----------------+
| Offset | Len | Type | Description |
+===================+=======+===========+================+
| 4 | 4 | Integer | Array length |
+-------------------+-------+-----------+----------------+
| 8..8+length\*8 | 4 | Float | X coordinate |
+-------------------+-------+-----------+----------------+
| 8..12+length\*8 | 4 | Float | Y coordinate |
+-------------------+-------+-----------+----------------+
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25: `PoolVector3Array( poolvector3array )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+--------------------+-------+-----------+----------------+
| Offset | Len | Type | Description |
+====================+=======+===========+================+
| 4 | 4 | Integer | Array length |
+--------------------+-------+-----------+----------------+
| 8..8+length\*12 | 4 | Float | X coordinate |
+--------------------+-------+-----------+----------------+
| 8..12+length\*12 | 4 | Float | Y coordinate |
+--------------------+-------+-----------+----------------+
| 8..16+length\*12 | 4 | Float | Z coordinate |
+--------------------+-------+-----------+----------------+
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26: `PoolColorArray( poolcolorarray )`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+--------------------+-------+-----------+--------------------------------------------------------------+
| Offset | Len | Type | Description |
+====================+=======+===========+==============================================================+
| 4 | 4 | Integer | Array length |
+--------------------+-------+-----------+--------------------------------------------------------------+
| 8..8+length\*16 | 4 | Float | Red (typically 0..1, can be above 1 for overbright colors) |
+--------------------+-------+-----------+--------------------------------------------------------------+
| 8..12+length\*16 | 4 | Float | Green (typically 0..1, can be above 1 for overbright colors) |
+--------------------+-------+-----------+--------------------------------------------------------------+
| 8..16+length\*16 | 4 | Float | Blue (typically 0..1, can be above 1 for overbright colors) |
+--------------------+-------+-----------+--------------------------------------------------------------+
| 8..20+length\*16 | 4 | Float | Alpha (0..1) |
+--------------------+-------+-----------+--------------------------------------------------------------+