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164 lines
8.4 KiB
ReStructuredText
164 lines
8.4 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the UDPServer.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_UDPServer:
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UDPServer
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=========
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**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Helper class to implement a UDP server.
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Description
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-----------
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A simple server that opens a UDP socket and returns connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` upon receiving new packets. See also :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.
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After starting the server (:ref:`listen<class_UDPServer_method_listen>`), you will need to :ref:`poll<class_UDPServer_method_poll>` it at regular intervals (e.g. inside :ref:`Node._process<class_Node_method__process>`) for it to process new packets, delivering them to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, and taking new connections.
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Below a small example of how it can be used:
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::
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# server.gd
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extends Node
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var server := UDPServer.new()
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var peers = []
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func _ready():
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server.listen(4242)
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func _process(delta):
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server.poll() # Important!
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if server.is_connection_available():
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var peer : PacketPeerUDP = server.take_connection()
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var pkt = peer.get_packet()
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print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
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print("Received data: %s" % [pkt.get_string_from_utf8()])
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# Reply so it knows we received the message.
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peer.put_packet(pkt)
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# Keep a reference so we can keep contacting the remote peer.
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peers.append(peer)
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for i in range(0, peers.size()):
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pass # Do something with the connected peers.
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::
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# client.gd
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extends Node
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var udp := PacketPeerUDP.new()
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var connected = false
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func _ready():
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udp.connect_to_host("127.0.0.1", 4242)
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func _process(delta):
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if !connected:
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# Try to contact server
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udp.put_packet("The answer is... 42!".to_utf8())
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if udp.get_available_packet_count() > 0:
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print("Connected: %s" % udp.get_packet().get_string_from_utf8())
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connected = true
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Properties
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----------
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+-----------------------+----------------------------------------------------------------------------------+--------+
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| :ref:`int<class_int>` | :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>` | ``16`` |
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+-----------------------+----------------------------------------------------------------------------------+--------+
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Methods
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-------
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_connection_available<class_UDPServer_method_is_connection_available>` **(** **)** |const| |
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_listening<class_UDPServer_method_is_listening>` **(** **)** |const| |
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`listen<class_UDPServer_method_listen>` **(** :ref:`int<class_int>` port, :ref:`String<class_String>` bind_address="*" **)** |
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`poll<class_UDPServer_method_poll>` **(** **)** |
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_UDPServer_method_stop>` **(** **)** |
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PacketPeerUDP<class_PacketPeerUDP>` | :ref:`take_connection<class_UDPServer_method_take_connection>` **(** **)** |
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_UDPServer_property_max_pending_connections:
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- :ref:`int<class_int>` **max_pending_connections**
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+-----------+------------------------------------+
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| *Default* | ``16`` |
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+-----------+------------------------------------+
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| *Setter* | set_max_pending_connections(value) |
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+-----------+------------------------------------+
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| *Getter* | get_max_pending_connections() |
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+-----------+------------------------------------+
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Define the maximum number of pending connections, during :ref:`poll<class_UDPServer_method_poll>`, any new pending connection exceeding that value will be automatically dropped. Setting this value to ``0`` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected).
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Method Descriptions
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-------------------
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.. _class_UDPServer_method_is_connection_available:
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- :ref:`bool<class_bool>` **is_connection_available** **(** **)** |const|
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Returns ``true`` if a packet with a new address/port combination was received on the socket.
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----
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.. _class_UDPServer_method_is_listening:
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- :ref:`bool<class_bool>` **is_listening** **(** **)** |const|
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Returns ``true`` if the socket is open and listening on a port.
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----
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.. _class_UDPServer_method_listen:
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- :ref:`Error<enum_@GlobalScope_Error>` **listen** **(** :ref:`int<class_int>` port, :ref:`String<class_String>` bind_address="*" **)**
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Starts the server by opening a UDP socket listening on the given port. You can optionally specify a ``bind_address`` to only listen for packets sent to that address. See also :ref:`PacketPeerUDP.listen<class_PacketPeerUDP_method_listen>`.
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----
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.. _class_UDPServer_method_poll:
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- :ref:`Error<enum_@GlobalScope_Error>` **poll** **(** **)**
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Call this method at regular intervals (e.g. inside :ref:`Node._process<class_Node_method__process>`) to process new packets. And packet from known address/port pair will be delivered to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, any packet received from an unknown address/port pair will be added as a pending connection (see :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`, :ref:`take_connection<class_UDPServer_method_take_connection>`). The maximum number of pending connection is defined via :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>`.
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----
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.. _class_UDPServer_method_stop:
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- void **stop** **(** **)**
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Stops the server, closing the UDP socket if open. Will close all connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` accepted via :ref:`take_connection<class_UDPServer_method_take_connection>` (remote peers will not be notified).
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----
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.. _class_UDPServer_method_take_connection:
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- :ref:`PacketPeerUDP<class_PacketPeerUDP>` **take_connection** **(** **)**
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Returns the first pending connection (connected to the appropriate address/port). Will return ``null`` if no new connection is available. See also :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`, :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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