pandemonium_engine_docs/classes/class_udpserver.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the UDPServer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_UDPServer:
UDPServer
=========
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Helper class to implement a UDP server.
Description
-----------
A simple server that opens a UDP socket and returns connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` upon receiving new packets. See also :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.
After starting the server (:ref:`listen<class_UDPServer_method_listen>`), you will need to :ref:`poll<class_UDPServer_method_poll>` it at regular intervals (e.g. inside :ref:`Node._process<class_Node_method__process>`) for it to process new packets, delivering them to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, and taking new connections.
Below a small example of how it can be used:
::
# server.gd
extends Node
var server := UDPServer.new()
var peers = []
func _ready():
server.listen(4242)
func _process(delta):
server.poll() # Important!
if server.is_connection_available():
var peer : PacketPeerUDP = server.take_connection()
var pkt = peer.get_packet()
print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
print("Received data: %s" % [pkt.get_string_from_utf8()])
# Reply so it knows we received the message.
peer.put_packet(pkt)
# Keep a reference so we can keep contacting the remote peer.
peers.append(peer)
for i in range(0, peers.size()):
pass # Do something with the connected peers.
::
# client.gd
extends Node
var udp := PacketPeerUDP.new()
var connected = false
func _ready():
udp.connect_to_host("127.0.0.1", 4242)
func _process(delta):
if !connected:
# Try to contact server
udp.put_packet("The answer is... 42!".to_utf8())
if udp.get_available_packet_count() > 0:
print("Connected: %s" % udp.get_packet().get_string_from_utf8())
connected = true
Properties
----------
+-----------------------+----------------------------------------------------------------------------------+--------+
| :ref:`int<class_int>` | :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>` | ``16`` |
+-----------------------+----------------------------------------------------------------------------------+--------+
Methods
-------
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_connection_available<class_UDPServer_method_is_connection_available>` **(** **)** |const| |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_listening<class_UDPServer_method_is_listening>` **(** **)** |const| |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`listen<class_UDPServer_method_listen>` **(** :ref:`int<class_int>` port, :ref:`String<class_String>` bind_address="*" **)** |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`poll<class_UDPServer_method_poll>` **(** **)** |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_UDPServer_method_stop>` **(** **)** |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PacketPeerUDP<class_PacketPeerUDP>` | :ref:`take_connection<class_UDPServer_method_take_connection>` **(** **)** |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_UDPServer_property_max_pending_connections:
- :ref:`int<class_int>` **max_pending_connections**
+-----------+------------------------------------+
| *Default* | ``16`` |
+-----------+------------------------------------+
| *Setter* | set_max_pending_connections(value) |
+-----------+------------------------------------+
| *Getter* | get_max_pending_connections() |
+-----------+------------------------------------+
Define the maximum number of pending connections, during :ref:`poll<class_UDPServer_method_poll>`, any new pending connection exceeding that value will be automatically dropped. Setting this value to ``0`` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected).
Method Descriptions
-------------------
.. _class_UDPServer_method_is_connection_available:
- :ref:`bool<class_bool>` **is_connection_available** **(** **)** |const|
Returns ``true`` if a packet with a new address/port combination was received on the socket.
----
.. _class_UDPServer_method_is_listening:
- :ref:`bool<class_bool>` **is_listening** **(** **)** |const|
Returns ``true`` if the socket is open and listening on a port.
----
.. _class_UDPServer_method_listen:
- :ref:`Error<enum_@GlobalScope_Error>` **listen** **(** :ref:`int<class_int>` port, :ref:`String<class_String>` bind_address="*" **)**
Starts the server by opening a UDP socket listening on the given port. You can optionally specify a ``bind_address`` to only listen for packets sent to that address. See also :ref:`PacketPeerUDP.listen<class_PacketPeerUDP_method_listen>`.
----
.. _class_UDPServer_method_poll:
- :ref:`Error<enum_@GlobalScope_Error>` **poll** **(** **)**
Call this method at regular intervals (e.g. inside :ref:`Node._process<class_Node_method__process>`) to process new packets. And packet from known address/port pair will be delivered to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, any packet received from an unknown address/port pair will be added as a pending connection (see :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`, :ref:`take_connection<class_UDPServer_method_take_connection>`). The maximum number of pending connection is defined via :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>`.
----
.. _class_UDPServer_method_stop:
- void **stop** **(** **)**
Stops the server, closing the UDP socket if open. Will close all connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` accepted via :ref:`take_connection<class_UDPServer_method_take_connection>` (remote peers will not be notified).
----
.. _class_UDPServer_method_take_connection:
- :ref:`PacketPeerUDP<class_PacketPeerUDP>` **take_connection** **(** **)**
Returns the first pending connection (connected to the appropriate address/port). Will return ``null`` if no new connection is available. See also :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`, :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`