:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the UDPServer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_UDPServer: UDPServer ========= **Inherits:** :ref:`Reference` **<** :ref:`Object` Helper class to implement a UDP server. Description ----------- A simple server that opens a UDP socket and returns connected :ref:`PacketPeerUDP` upon receiving new packets. See also :ref:`PacketPeerUDP.connect_to_host`. After starting the server (:ref:`listen`), you will need to :ref:`poll` it at regular intervals (e.g. inside :ref:`Node._process`) for it to process new packets, delivering them to the appropriate :ref:`PacketPeerUDP`, and taking new connections. Below a small example of how it can be used: :: # server.gd extends Node var server := UDPServer.new() var peers = [] func _ready(): server.listen(4242) func _process(delta): server.poll() # Important! if server.is_connection_available(): var peer : PacketPeerUDP = server.take_connection() var pkt = peer.get_packet() print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()]) print("Received data: %s" % [pkt.get_string_from_utf8()]) # Reply so it knows we received the message. peer.put_packet(pkt) # Keep a reference so we can keep contacting the remote peer. peers.append(peer) for i in range(0, peers.size()): pass # Do something with the connected peers. :: # client.gd extends Node var udp := PacketPeerUDP.new() var connected = false func _ready(): udp.connect_to_host("127.0.0.1", 4242) func _process(delta): if !connected: # Try to contact server udp.put_packet("The answer is... 42!".to_utf8()) if udp.get_available_packet_count() > 0: print("Connected: %s" % udp.get_packet().get_string_from_utf8()) connected = true Properties ---------- +-----------------------+----------------------------------------------------------------------------------+--------+ | :ref:`int` | :ref:`max_pending_connections` | ``16`` | +-----------------------+----------------------------------------------------------------------------------+--------+ Methods ------- +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_connection_available` **(** **)** |const| | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_listening` **(** **)** |const| | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`listen` **(** :ref:`int` port, :ref:`String` bind_address="*" **)** | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`poll` **(** **)** | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PacketPeerUDP` | :ref:`take_connection` **(** **)** | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_UDPServer_property_max_pending_connections: - :ref:`int` **max_pending_connections** +-----------+------------------------------------+ | *Default* | ``16`` | +-----------+------------------------------------+ | *Setter* | set_max_pending_connections(value) | +-----------+------------------------------------+ | *Getter* | get_max_pending_connections() | +-----------+------------------------------------+ Define the maximum number of pending connections, during :ref:`poll`, any new pending connection exceeding that value will be automatically dropped. Setting this value to ``0`` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected). Method Descriptions ------------------- .. _class_UDPServer_method_is_connection_available: - :ref:`bool` **is_connection_available** **(** **)** |const| Returns ``true`` if a packet with a new address/port combination was received on the socket. ---- .. _class_UDPServer_method_is_listening: - :ref:`bool` **is_listening** **(** **)** |const| Returns ``true`` if the socket is open and listening on a port. ---- .. _class_UDPServer_method_listen: - :ref:`Error` **listen** **(** :ref:`int` port, :ref:`String` bind_address="*" **)** Starts the server by opening a UDP socket listening on the given port. You can optionally specify a ``bind_address`` to only listen for packets sent to that address. See also :ref:`PacketPeerUDP.listen`. ---- .. _class_UDPServer_method_poll: - :ref:`Error` **poll** **(** **)** Call this method at regular intervals (e.g. inside :ref:`Node._process`) to process new packets. And packet from known address/port pair will be delivered to the appropriate :ref:`PacketPeerUDP`, any packet received from an unknown address/port pair will be added as a pending connection (see :ref:`is_connection_available`, :ref:`take_connection`). The maximum number of pending connection is defined via :ref:`max_pending_connections`. ---- .. _class_UDPServer_method_stop: - void **stop** **(** **)** Stops the server, closing the UDP socket if open. Will close all connected :ref:`PacketPeerUDP` accepted via :ref:`take_connection` (remote peers will not be notified). ---- .. _class_UDPServer_method_take_connection: - :ref:`PacketPeerUDP` **take_connection** **(** **)** Returns the first pending connection (connected to the appropriate address/port). Will return ``null`` if no new connection is available. See also :ref:`is_connection_available`, :ref:`PacketPeerUDP.connect_to_host`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`