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48 lines
1.7 KiB
ReStructuredText
48 lines
1.7 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the PinJoint2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_PinJoint2D:
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PinJoint2D
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==========
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**Inherits:** :ref:`Joint2D<class_Joint2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Pin Joint for 2D shapes.
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Description
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-----------
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Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together.
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Properties
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----------
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+---------------------------+-----------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`softness<class_PinJoint2D_property_softness>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------+---------+
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Property Descriptions
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---------------------
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.. _class_PinJoint2D_property_softness:
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- :ref:`float<class_float>` **softness**
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+-----------+---------------------+
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| *Default* | ``0.0`` |
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+-----------+---------------------+
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| *Setter* | set_softness(value) |
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+-----------+---------------------+
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| *Getter* | get_softness() |
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+-----------+---------------------+
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The higher this value, the more the bond to the pinned partner can flex.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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