:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PinJoint2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PinJoint2D: PinJoint2D ========== **Inherits:** :ref:`Joint2D` **<** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Pin Joint for 2D shapes. Description ----------- Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together. Properties ---------- +---------------------------+-----------------------------------------------------+---------+ | :ref:`float` | :ref:`softness` | ``0.0`` | +---------------------------+-----------------------------------------------------+---------+ Property Descriptions --------------------- .. _class_PinJoint2D_property_softness: - :ref:`float` **softness** +-----------+---------------------+ | *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_softness(value) | +-----------+---------------------+ | *Getter* | get_softness() | +-----------+---------------------+ The higher this value, the more the bond to the pinned partner can flex. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`