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49 lines
2.0 KiB
ReStructuredText
49 lines
2.0 KiB
ReStructuredText
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:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeUniformRef.xml.
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.. _class_VisualShaderNodeUniformRef:
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VisualShaderNodeUniformRef
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==========================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A reference to an existing :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>`.
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Description
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-----------
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Creating a reference to a :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` allows you to reuse this uniform in different shaders or shader stages easily.
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Properties
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----------
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+-----------------------------+-----------------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`uniform_name<class_VisualShaderNodeUniformRef_property_uniform_name>` | ``"[None]"`` |
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+-----------------------------+-----------------------------------------------------------------------------+--------------+
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeUniformRef_property_uniform_name:
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- :ref:`String<class_String>` **uniform_name**
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+-----------+-------------------------+
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| *Default* | ``"[None]"`` |
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+-----------+-------------------------+
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| *Setter* | set_uniform_name(value) |
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+-----------+-------------------------+
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| *Getter* | get_uniform_name() |
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+-----------+-------------------------+
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The name of the uniform which this reference points to.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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