:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeUniformRef.xml. .. _class_VisualShaderNodeUniformRef: VisualShaderNodeUniformRef ========================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A reference to an existing :ref:`VisualShaderNodeUniform`. Description ----------- Creating a reference to a :ref:`VisualShaderNodeUniform` allows you to reuse this uniform in different shaders or shader stages easily. Properties ---------- +-----------------------------+-----------------------------------------------------------------------------+--------------+ | :ref:`String` | :ref:`uniform_name` | ``"[None]"`` | +-----------------------------+-----------------------------------------------------------------------------+--------------+ Property Descriptions --------------------- .. _class_VisualShaderNodeUniformRef_property_uniform_name: - :ref:`String` **uniform_name** +-----------+-------------------------+ | *Default* | ``"[None]"`` | +-----------+-------------------------+ | *Setter* | set_uniform_name(value) | +-----------+-------------------------+ | *Getter* | get_uniform_name() | +-----------+-------------------------+ The name of the uniform which this reference points to. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`