pandemonium_engine_docs/classes/class_largetexture.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/LargeTexture.xml.
.. _class_LargeTexture:
LargeTexture
============
**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
*Deprecated.* A :ref:`Texture<class_Texture>` capable of storing many smaller textures with offsets.
Description
-----------
*Deprecated (will be removed in Godot 4.0).* A :ref:`Texture<class_Texture>` capable of storing many smaller textures with offsets.
You can dynamically add pieces (:ref:`Texture<class_Texture>`\ s) to this ``LargeTexture`` using different offsets.
Properties
----------
+-----------------------+-------+----------------------------------------------------------------+
| :ref:`int<class_int>` | flags | ``0`` (overrides :ref:`Texture<class_Texture_property_flags>`) |
+-----------------------+-------+----------------------------------------------------------------+
Methods
-------
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`add_piece<class_LargeTexture_method_add_piece>` **(** :ref:`Vector2<class_Vector2>` ofs, :ref:`Texture<class_Texture>` texture **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_LargeTexture_method_clear>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_piece_count<class_LargeTexture_method_get_piece_count>` **(** **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_piece_offset<class_LargeTexture_method_get_piece_offset>` **(** :ref:`int<class_int>` idx **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`get_piece_texture<class_LargeTexture_method_get_piece_texture>` **(** :ref:`int<class_int>` idx **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_piece_offset<class_LargeTexture_method_set_piece_offset>` **(** :ref:`int<class_int>` idx, :ref:`Vector2<class_Vector2>` ofs **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_piece_texture<class_LargeTexture_method_set_piece_texture>` **(** :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` texture **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_size<class_LargeTexture_method_set_size>` **(** :ref:`Vector2<class_Vector2>` size **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_LargeTexture_method_add_piece:
- :ref:`int<class_int>` **add_piece** **(** :ref:`Vector2<class_Vector2>` ofs, :ref:`Texture<class_Texture>` texture **)**
Adds ``texture`` to this ``LargeTexture``, starting on offset ``ofs``.
----
.. _class_LargeTexture_method_clear:
- void **clear** **(** **)**
Clears the ``LargeTexture``.
----
.. _class_LargeTexture_method_get_piece_count:
- :ref:`int<class_int>` **get_piece_count** **(** **)** |const|
Returns the number of pieces currently in this ``LargeTexture``.
----
.. _class_LargeTexture_method_get_piece_offset:
- :ref:`Vector2<class_Vector2>` **get_piece_offset** **(** :ref:`int<class_int>` idx **)** |const|
Returns the offset of the piece with the index ``idx``.
----
.. _class_LargeTexture_method_get_piece_texture:
- :ref:`Texture<class_Texture>` **get_piece_texture** **(** :ref:`int<class_int>` idx **)** |const|
Returns the :ref:`Texture<class_Texture>` of the piece with the index ``idx``.
----
.. _class_LargeTexture_method_set_piece_offset:
- void **set_piece_offset** **(** :ref:`int<class_int>` idx, :ref:`Vector2<class_Vector2>` ofs **)**
Sets the offset of the piece with the index ``idx`` to ``ofs``.
----
.. _class_LargeTexture_method_set_piece_texture:
- void **set_piece_texture** **(** :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` texture **)**
Sets the :ref:`Texture<class_Texture>` of the piece with index ``idx`` to ``texture``.
----
.. _class_LargeTexture_method_set_size:
- void **set_size** **(** :ref:`Vector2<class_Vector2>` size **)**
Sets the size of this ``LargeTexture``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`