pandemonium_engine_docs/community/contributing/building_the_manual.md

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Building the manual with Sphinx
===============================
This page explains how to build a local copy of the Godot manual using the
Sphinx docs engine. This allows you to have local HTML files and build the
documentation as a PDF, EPUB, or LaTeX file, for example.
To get started, you need to:
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1. Clone the `godot-docs repository ( https://github.com/godotengine/godot-docs/ )`.
2. Install `Sphinx ( https://www.sphinx-doc.org/ )`
3. To build the docs as HTML files, install the `readthedocs.org theme
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( https://github.com/snide/sphinx_rtd_theme )`.
4. Install the Sphinx extensions defined in the `godot-docs repository
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( https://github.com/godotengine/godot-docs/ )` `requirements.txt` file.
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We recommend using `pip ( https://pip.pypa.io )`, Pythons package manager to
install all these tools. It comes pre-installed with `Python
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( https://www.python.org/ )`. Ensure that you install and use Python 3. Here are
the commands to clone the repository and then install all requirements.
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.. note:: You may need to write `python3 -m pip` (Unix) or `py -m pip` (Windows) instead of `pip3`.
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If both approaches fail, `check that you have pip3 installed ( https://pip.pypa.io/en/stable/installation/ )`.
.. code:: sh
git clone https://github.com/godotengine/godot-docs.git
pip3 install -r requirements.txt
With the programs installed, you can build the HTML documentation from the root
folder of this repository with the following command:
.. code:: sh
# On Linux and macOS
make html
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# On Windows, you need to execute the `make.bat` file instead.
make.bat html
If you run into errors, you may try the following command:
.. code:: sh
make SPHINXBUILD=~/.local/bin/sphinx-build html
Building the documentation requires at least 8 GB of RAM to run without disk
swapping, which slows it down. If you have at least 16 GB of RAM, you can speed
up compilation by running:
.. code:: sh
# On Linux/macOS
make html SPHINXOPTS=-j2
# On Windows
set SPHINXOPTS=-j2 && make html
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The compilation will take some time as the `classes/` folder contains hundreds
of files.
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You can then browse the documentation by opening `_build/html/index.html` in
your web browser.
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In case you of a `MemoryError` or `EOFError`, you can remove the
`classes/` folder and run `make` again. This will drop the class references
from the final HTML documentation but will keep the rest intact.
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.. note:: If you delete the `classes/` folder, do not use `git add .` when
working on a pull request or the whole `classes/` folder will be
removed when you commit. See `#3157
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( https://github.com/godotengine/godot-docs/issues/3157 )` for more
detail.
Alternatively, you can build the documentation by running the sphinx-build
program manually:
.. code:: sh
sphinx-build -b html ./ _build
You can also specify a list of files to build, which can greatly speed up compilation:
.. code:: sh
sphinx-build -b html ./ _build classes/class_node.rst classes/class_resource.rst
Building with Sphinx and virtualenv
-----------------------------------
If you want your Sphinx installation scoped to the project, you can install
sphinx-build using virtualenv. To do so, run this command from this repository's
root folder:
.. code:: sh
virtualenv --system-site-packages env/
. env/bin/activate
pip3 install -r requirements.txt
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Then, run `make html` as shown above.