pandemonium_engine/platform/windows
Rémi Verschelde fe5d1cc8ff SCons: Refactor handling of production flag and per-platform LTO defaults
Fixup to #63288.
See #65583 for the bug report.

Co-authored-by: Cyberrebell <chainsaw75@web.de>
(cherry picked from commit 35a15e619161798820b2bd6ff46178c5b7ccebcf)
2022-10-08 16:18:23 +02:00
..
export Ported: Disable menus and functionality that are not relevant on the Android Editor port - m4gr3d 2022-09-17 17:36:35 +02:00
context_gl_windows.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
context_gl_windows.h Moved the error macros. 2022-08-17 15:14:19 +02:00
crash_handler_windows.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
crash_handler_windows.h
detect.py SCons: Refactor handling of production flag and per-platform LTO defaults 2022-10-08 16:18:23 +02:00
joypad_windows.cpp
joypad_windows.h Clang format all files. 2022-03-18 19:00:13 +01:00
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
os_windows.h Also renamed the files. 2022-08-19 21:24:36 +02:00
pandemonium_res.rc Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_windows.cpp Ported: Fix exit code of --help and --version, and test them in CI 2022-07-29 21:45:04 +02:00
pandemonium.ico Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium.natvis Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
windows_terminal_logger.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
windows_terminal_logger.h