mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 17:38:20 +01:00
116 lines
3.6 KiB
C++
116 lines
3.6 KiB
C++
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#include "sdf3d_op_repeat.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMSdf3dOpRepeat::get_input() {
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return input;
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}
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void MMSdf3dOpRepeat::set_input(const Ref<MMNodeUniversalProperty> &val) {
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input = val;
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}
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Ref<MMNodeUniversalProperty> MMSdf3dOpRepeat::get_output() {
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return output;
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}
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void MMSdf3dOpRepeat::set_output(const Ref<MMNodeUniversalProperty> &val) {
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output = val;
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}
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Vector2 MMSdf3dOpRepeat::get_col_row() {
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return col_row;
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}
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void MMSdf3dOpRepeat::set_col_row(const Vector2 &val) {
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col_row = val;
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emit_changed();
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output->do_emit_changed();
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}
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float MMSdf3dOpRepeat::get_rotation() const {
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return rotation;
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}
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void MMSdf3dOpRepeat::set_rotation(const float val) {
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rotation = val;
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emit_changed();
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output->do_emit_changed();
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}
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void MMSdf3dOpRepeat::_init_properties() {
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if (!input.is_valid()) {
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input.instance();
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input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2);
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}
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input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
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// input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_VECTOR2;
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input->set_slot_name(">>> Input ");
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if (!input->is_connected("changed", this, "on_input_changed")) {
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input->connect("changed", this, "on_input_changed");
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}
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if (!output.is_valid()) {
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output.instance();
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output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2);
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}
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output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_FLOAT);
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output->set_slot_name(">>> Output >>>");
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output->set_get_value_from_owner(true);
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register_input_property(input);
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register_output_property(output);
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}
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void MMSdf3dOpRepeat::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_label_universal(input);
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mm_graph_node->add_slot_label_universal(output);
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mm_graph_node->add_slot_vector2("get_col_row", "set_col_row", "Col,Row", 1);
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mm_graph_node->add_slot_float("get_rotation", "set_rotation", "Rotation", 0.01);
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}
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Vector2 MMSdf3dOpRepeat::_get_property_value_sdf3d(const Vector3 &uv3) {
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//todo make seed a class variable probably into MMNode;
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Vector3 new_uv = MMAlgos::sdf3d_repeat(uv3, col_row, rotation, 1);
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return input->get_value_sdf3d(new_uv);
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}
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void MMSdf3dOpRepeat::on_input_changed() {
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emit_changed();
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output->do_emit_changed();
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}
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MMSdf3dOpRepeat::MMSdf3dOpRepeat() {
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col_row = Vector2(3, 3);
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rotation = 0.3;
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}
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MMSdf3dOpRepeat::~MMSdf3dOpRepeat() {
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}
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void MMSdf3dOpRepeat::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_input"), &MMSdf3dOpRepeat::get_input);
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ClassDB::bind_method(D_METHOD("set_input", "value"), &MMSdf3dOpRepeat::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_output"), &MMSdf3dOpRepeat::get_output);
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ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdf3dOpRepeat::set_output);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output");
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ClassDB::bind_method(D_METHOD("get_col_row"), &MMSdf3dOpRepeat::get_col_row);
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ClassDB::bind_method(D_METHOD("set_col_row", "value"), &MMSdf3dOpRepeat::set_col_row);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "col_row"), "set_col_row", "get_col_row");
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ClassDB::bind_method(D_METHOD("get_rotation"), &MMSdf3dOpRepeat::get_rotation);
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ClassDB::bind_method(D_METHOD("set_rotation", "value"), &MMSdf3dOpRepeat::set_rotation);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation"), "set_rotation", "get_rotation");
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ClassDB::bind_method(D_METHOD("on_input_changed"), &MMSdf3dOpRepeat::on_input_changed);
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}
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