#include "sdf3d_op_repeat.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" Ref MMSdf3dOpRepeat::get_input() { return input; } void MMSdf3dOpRepeat::set_input(const Ref &val) { input = val; } Ref MMSdf3dOpRepeat::get_output() { return output; } void MMSdf3dOpRepeat::set_output(const Ref &val) { output = val; } Vector2 MMSdf3dOpRepeat::get_col_row() { return col_row; } void MMSdf3dOpRepeat::set_col_row(const Vector2 &val) { col_row = val; emit_changed(); output->do_emit_changed(); } float MMSdf3dOpRepeat::get_rotation() const { return rotation; } void MMSdf3dOpRepeat::set_rotation(const float val) { rotation = val; emit_changed(); output->do_emit_changed(); } void MMSdf3dOpRepeat::_init_properties() { if (!input.is_valid()) { input.instance(); input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2); } input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL); // input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_VECTOR2; input->set_slot_name(">>> Input "); if (!input->is_connected("changed", this, "on_input_changed")) { input->connect("changed", this, "on_input_changed"); } if (!output.is_valid()) { output.instance(); output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2); } output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_FLOAT); output->set_slot_name(">>> Output >>>"); output->set_get_value_from_owner(true); register_input_property(input); register_output_property(output); } void MMSdf3dOpRepeat::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_label_universal(input); mm_graph_node->add_slot_label_universal(output); mm_graph_node->add_slot_vector2("get_col_row", "set_col_row", "Col,Row", 1); mm_graph_node->add_slot_float("get_rotation", "set_rotation", "Rotation", 0.01); } Vector2 MMSdf3dOpRepeat::_get_property_value_sdf3d(const Vector3 &uv3) { //todo make seed a class variable probably into MMNode; Vector3 new_uv = MMAlgos::sdf3d_repeat(uv3, col_row, rotation, 1); return input->get_value_sdf3d(new_uv); } void MMSdf3dOpRepeat::on_input_changed() { emit_changed(); output->do_emit_changed(); } MMSdf3dOpRepeat::MMSdf3dOpRepeat() { col_row = Vector2(3, 3); rotation = 0.3; } MMSdf3dOpRepeat::~MMSdf3dOpRepeat() { } void MMSdf3dOpRepeat::_bind_methods() { ClassDB::bind_method(D_METHOD("get_input"), &MMSdf3dOpRepeat::get_input); ClassDB::bind_method(D_METHOD("set_input", "value"), &MMSdf3dOpRepeat::set_input); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input"); ClassDB::bind_method(D_METHOD("get_output"), &MMSdf3dOpRepeat::get_output); ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdf3dOpRepeat::set_output); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output"); ClassDB::bind_method(D_METHOD("get_col_row"), &MMSdf3dOpRepeat::get_col_row); ClassDB::bind_method(D_METHOD("set_col_row", "value"), &MMSdf3dOpRepeat::set_col_row); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "col_row"), "set_col_row", "get_col_row"); ClassDB::bind_method(D_METHOD("get_rotation"), &MMSdf3dOpRepeat::get_rotation); ClassDB::bind_method(D_METHOD("set_rotation", "value"), &MMSdf3dOpRepeat::set_rotation); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation"), "set_rotation", "get_rotation"); ClassDB::bind_method(D_METHOD("on_input_changed"), &MMSdf3dOpRepeat::on_input_changed); }