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12 lines
513 B
Markdown
12 lines
513 B
Markdown
# Notable Godot Commits that are not included
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These are some of the commits that I decided against having by default, but they might be of interest for other projects.
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## Use circular fade instead of linear fade for distance fade
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This makes distance fade look the same regardless of the camera angle,
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for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
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Distance fade now behaves like fog in this regard.
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https://github.com/godotengine/godot/commit/56ac14fbf0240287ca93b625ba55dec6217b244f
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