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3a04d5adfe
On some hardware, modifying gl_FragColor multiple times can cause large performance drops. This PR writes to a standard temporary variable instead, and copies across to gl_FragColor once only at the end of the fragment shader. This could potentially lead to large gains in performance on affected hardware. |
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.. | ||
alsa | ||
alsamidi | ||
coreaudio | ||
coremidi | ||
dummy | ||
gl_context | ||
gles2 | ||
gles_common | ||
png | ||
pulseaudio | ||
unix | ||
wasapi | ||
windows | ||
winmidi | ||
xaudio2 | ||
register_driver_types.cpp | ||
register_driver_types.h | ||
SCsub |