My godot fork where I cause mayhem and destruction to all things good and godot.
Go to file
2023-12-22 20:10:02 +01:00
.github Web: Workaround Emscripten 3.1.42+ LTO regression 2023-12-20 22:09:10 +01:00
core Optimized path_clean_end_slash in String. 2023-12-22 19:26:41 +01:00
doc Re-extracted class docs. 2023-12-22 19:49:04 +01:00
drivers Fix various GCC 13 warnings 2023-12-20 22:57:54 +01:00
editor Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-12-20 22:44:23 +01:00
editor_modules File copyright header updates pt7. 2023-12-18 00:02:58 +01:00
main Add Android project settings for gesture support 2023-12-20 23:08:39 +01:00
misc Fix an exclude in the clang format script. 2023-12-18 00:31:20 +01:00
modules Renamed RTilesetEditorContext to TilesetEditorContext. 2023-12-22 20:10:02 +01:00
platform Add Android project settings for gesture support 2023-12-20 23:08:39 +01:00
scene Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-12-20 22:44:23 +01:00
SCSCons Fix typos with codespell. 2022-12-22 19:51:25 +01:00
servers Fix various GCC 13 warnings 2023-12-20 22:57:54 +01:00
thirdparty mbedTLS: Update to version 2.18.5 2023-12-20 22:21:20 +01:00
.clang-format
.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
.editorconfig
.gitattributes
.gitignore add venv and .venv to the .gitignore 2023-08-30 11:01:19 +02:00
AUTHORS.md
backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
CHANGELOG.md Marked the last backported commit. 2023-12-20 23:10:46 +01:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
DONORS.md Update DONORS list. 2023-03-12 14:21:54 +01:00
gles_builders.py Ported: CI: Sync configuration with master branch 2022-09-17 09:55:21 +02:00
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt Updated the license. 2023-12-17 21:44:51 +01:00
LOGO_LICENSE.md Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py Build system: add option for MSVC incremental linking. 2023-12-20 22:03:39 +01:00
notable_godot_commits_not_included.md Added a new .md file which will contain some of the godot commits that are interesting, but I decided against having it. 2022-12-22 16:25:43 +01:00
notes.md Added notes.md file. 2023-07-13 12:35:54 +02:00
platform_methods.py
README.md Update link. 2023-01-01 00:57:56 +01:00
sc.py
SConstruct SCons: Enable /WX on LINKFLAGS for MSVC with werror=yes 2023-08-30 10:30:12 +02:00
scu_builders.py GDScript LSP compile fix pt1. 2023-10-02 19:06:13 +02:00
TODO.md Fix typos with codespell. 2022-12-22 19:51:25 +01:00
version.py Bump version. 2023-10-11 12:43:33 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.