pandemonium_engine/scene
2023-06-07 00:36:53 +02:00
..
2d Fix signal double connection. 2023-06-06 23:17:46 +02:00
3d Port small tweaks fot NavigationMeshInstance. 2023-06-06 10:14:15 +02:00
animation Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
audio Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
debugger Fixed: Save Branch as Scene not workking in Remote Tree (only work when u pause) 2023-02-07 01:08:29 +01:00
gui Fix property bind inconsistency. 2023-06-02 12:17:16 +02:00
main Ported from godot4: Remove / Replace old Navigation Debug Visualization 2023-06-05 18:56:41 +02:00
resources Added CapsuleShape2D support for StaticBody2DNavigationGeometryParser2D. 2023-06-07 00:36:53 +02:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Only register NavigationMeshSourceGeometryData3D if 3d is enabled. 2023-06-06 10:04:14 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
scene_string_names.h Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00