pandemonium_engine/servers
Relintai 08c0756260 Ported: Add NavigationServer2D/3D API functions to find missing RID info
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
- smix8
3977eb9107
2022-07-27 18:58:09 +02:00
..
audio Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
physics Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
physics_2d Clang format all files. 2022-03-18 19:00:13 +01:00
visual Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
audio_server.cpp Fix crash in AudioServer when switching audio devices with different audio channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.) 2022-07-25 18:02:52 +02:00
audio_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_2d_server.cpp Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
navigation_2d_server.h Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
navigation_server.cpp Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
navigation_server.h Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
physics_2d_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_2d_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_server_types.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
register_server_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Removed the arvr server. 2022-03-16 02:39:55 +01:00
server_wrap_mt_common.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
visual_server_callbacks.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
visual_server_callbacks.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server.cpp Expose VisualServer.texture_set_proxy() to GDScript 2022-07-27 13:06:42 +02:00
visual_server.h Clang format all files. 2022-03-18 19:00:13 +01:00