pandemonium_engine/modules/skeleton_editor/README.md

29 lines
917 B
Markdown

# Skeleton Editor
This is a c++ engine module for the Godot engine that contains a modularized version of TokageItLab's pr's 3.2 version from the godot engine repository, until it gets merged.
The original pr is here: https://github.com/godotengine/godot/pull/45699
Tht 3.x version (linked in the pr itself) is here (This is the base for this module): https://github.com/TokageItLab/godot/tree/pose-edit-mode
I'm developing this for godot 3.x, it will probably work on earlier versions though. 4.0 is not supported.
# Building
1. Get the source code for the engine.
```git clone -b 3.x https://github.com/godotengine/godot.git godot```
2. Go into Godot's modules directory.
```
cd ./godot/modules/
```
3. Clone this repository
```
git clone https://github.com/Relintai/skeleton_editor skeleton_editor
```
4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)