mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-24 01:47:20 +01:00
29 lines
917 B
Markdown
29 lines
917 B
Markdown
# Skeleton Editor
|
|
|
|
This is a c++ engine module for the Godot engine that contains a modularized version of TokageItLab's pr's 3.2 version from the godot engine repository, until it gets merged.
|
|
|
|
The original pr is here: https://github.com/godotengine/godot/pull/45699
|
|
Tht 3.x version (linked in the pr itself) is here (This is the base for this module): https://github.com/TokageItLab/godot/tree/pose-edit-mode
|
|
|
|
I'm developing this for godot 3.x, it will probably work on earlier versions though. 4.0 is not supported.
|
|
|
|
# Building
|
|
|
|
1. Get the source code for the engine.
|
|
|
|
```git clone -b 3.x https://github.com/godotengine/godot.git godot```
|
|
|
|
2. Go into Godot's modules directory.
|
|
|
|
```
|
|
cd ./godot/modules/
|
|
```
|
|
|
|
3. Clone this repository
|
|
|
|
```
|
|
git clone https://github.com/Relintai/skeleton_editor skeleton_editor
|
|
```
|
|
|
|
4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)
|