mirror of
https://github.com/Relintai/pandemonium_engine.git
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301 lines
12 KiB
XML
301 lines
12 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ESS" inherits="Object" version="3.11">
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<brief_description>
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The ESS singleton.
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</brief_description>
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<description>
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Gives easy access to entity and spell related data, providing easy lookups.
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Make sure that you add everything both server and clientside before use, because the system uses ids (get_id()) for server clinet communications. This also means that ids should be unique per resources for every ESS-related resources.
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For example you shouldn't register 2 spells with id 1 (you will get an error), but you can register a [Spell] with id1 and an [Aura] with an id 1.
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Also grants access easy to ESS-related project settings.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="can_character_level_up">
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<return type="bool" />
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<argument index="0" name="current_level" type="int" />
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<description>
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</description>
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</method>
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<method name="can_class_level_up">
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<return type="bool" />
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<argument index="0" name="current_level" type="int" />
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<description>
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</description>
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</method>
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<method name="ensure_materials_loaded">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="equip_slot_get_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="equip_slot_get_id" qualifiers="const">
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<return type="int" />
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<argument index="0" name="name" type="StringName" />
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<description>
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</description>
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</method>
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<method name="equip_slot_get_name" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="id" type="int" />
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<description>
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</description>
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</method>
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<method name="equip_slot_get_property_id" qualifiers="const">
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<return type="int" />
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<argument index="0" name="name" type="StringName" />
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<description>
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</description>
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</method>
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<method name="equip_slot_get_property_name" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="id" type="int" />
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<description>
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</description>
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</method>
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<method name="equip_slot_is_property" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="name" type="StringName" />
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<description>
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</description>
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</method>
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<method name="get_character_xp">
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<return type="int" />
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<argument index="0" name="current_level" type="int" />
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<description>
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</description>
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</method>
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<method name="get_class_xp">
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<return type="int" />
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<argument index="0" name="current_level" type="int" />
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<description>
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</description>
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</method>
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<method name="load_all">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="load_resource">
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<return type="Resource" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="type_hint" type="String" default="""" />
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<description>
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</description>
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</method>
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<method name="load_resource_db">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="material_add">
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<return type="void" />
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<argument index="0" name="value" type="Material" />
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<description>
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</description>
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</method>
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<method name="material_cache_get">
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<return type="ESSMaterialCache" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="material_cache_unref">
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<return type="void" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="material_get">
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<return type="Material" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="material_get_num" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="material_remove">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="material_set">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="value" type="Material" />
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<description>
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</description>
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</method>
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<method name="materials_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="materials_load">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="request_entity_spawn">
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<return type="void" />
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<argument index="0" name="info" type="EntityCreateInfo" />
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<description>
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</description>
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</method>
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<method name="request_entity_spawn_deferred">
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<return type="void" />
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<argument index="0" name="info" type="EntityCreateInfo" />
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<description>
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</description>
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</method>
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<method name="set_character_xp">
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<return type="void" />
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<argument index="0" name="current_level" type="int" />
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<argument index="1" name="value" type="int" />
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<description>
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</description>
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</method>
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<method name="set_class_xp">
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<return type="void" />
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<argument index="0" name="current_level" type="int" />
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<argument index="1" name="value" type="int" />
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<description>
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</description>
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</method>
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<method name="skeletons_bone_attachment_index_get" qualifiers="const">
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<return type="String" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="skeletons_bone_attachments_count">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="skeletons_bones_count">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="skeletons_bones_index_get" qualifiers="const">
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<return type="String" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="stat_get_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="stat_get_id" qualifiers="const">
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<return type="int" />
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<argument index="0" name="name" type="StringName" />
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<description>
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</description>
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</method>
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<method name="stat_get_name" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="id" type="int" />
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<description>
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</description>
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</method>
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<method name="stat_get_property_id" qualifiers="const">
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<return type="int" />
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<argument index="0" name="name" type="StringName" />
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<description>
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</description>
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</method>
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<method name="stat_get_property_name" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="id" type="int" />
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<description>
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</description>
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</method>
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<method name="stat_is_property" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="name" type="StringName" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="allow_class_recipe_learning" type="bool" setter="set_allow_class_recipe_learning" getter="get_allow_class_recipe_learning" default="false">
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</member>
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<member name="allow_class_spell_learning" type="bool" setter="set_allow_class_spell_learning" getter="get_allow_class_spell_learning" default="false">
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</member>
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<member name="auto_learn_spells" type="int" setter="set_auto_learn_spells" getter="get_auto_learn_spells" default="1">
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</member>
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<member name="automatic_load" type="bool" setter="set_automatic_load" getter="get_automatic_load" default="false">
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</member>
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<member name="background_color" type="Color" setter="set_background_color" getter="get_background_color" default="Color( 0, 0, 0, 1 )">
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</member>
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<member name="character_xp_data" type="PoolIntArray" setter="set_character_xp_data" getter="get_character_xp_data" default="PoolIntArray( )">
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</member>
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<member name="class_xp_data" type="PoolIntArray" setter="set_class_xp_data" getter="get_class_xp_data" default="PoolIntArray( )">
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</member>
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<member name="default_ess_material_cache_class" type="StringName" setter="set_default_ess_material_cache_class" getter="get_default_ess_material_cache_class" default="@"ESSMaterialCachePCM"">
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</member>
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<member name="entity_spawner" type="ESSEntitySpawner" setter="set_entity_spawner" getter="get_entity_spawner">
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</member>
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<member name="entity_types" type="String" setter="entity_types_set" getter="entity_types_get" default=""None,Creature,Totem,Idol,Humanoid,Mechanical,Beast,Dragonkin,Elemental,Ghost,Energy,Anomaly,Demon,Object"">
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</member>
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<member name="equip_slot_string" type="String" setter="equip_slot_set_string" getter="equip_slot_get_string" default=""Head,Neck,Shoulder,Chest,Gloves,Belt,Legs,Feet,Ring_1,Ring_2,Trinket_1,Trinket_2,Main_Hand,Off_Hand,None"">
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</member>
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<member name="equip_slots" type="PoolStringArray" setter="equip_slots_set" getter="equip_slots_get" default="PoolStringArray( "Head", "Neck", "Shoulder", "Chest", "Gloves", "Belt", "Legs", "Feet", "Ring_1", "Ring_2", "Trinket_1", "Trinket_2", "Main_Hand", "Off_Hand" )">
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</member>
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<member name="keep_original_atlases" type="bool" setter="set_keep_original_atlases" getter="get_keep_original_atlases" default="false">
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</member>
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<member name="main_stat_count" type="int" setter="stat_set_main_stat_count" getter="stat_get_main_stat_count" default="5">
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</member>
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<member name="margin" type="int" setter="set_margin" getter="get_margin" default="0">
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</member>
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<member name="material_paths" type="PoolStringArray" setter="material_paths_set" getter="material_paths_get" default="PoolStringArray( )">
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</member>
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<member name="materials" type="Array" setter="materials_set" getter="materials_get" default="[ ]">
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</member>
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<member name="max_atlas_size" type="int" setter="set_max_atlas_size" getter="get_max_atlas_size" default="1024">
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</member>
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<member name="max_character_level" type="int" setter="" getter="get_max_character_level" default="0">
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</member>
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<member name="max_class_level" type="int" setter="" getter="get_max_class_level" default="0">
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</member>
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<member name="model_visual_groups" type="String" setter="model_visual_groups_set" getter="model_visual_groups_get" default=""None,Bodypart,Alt Bodypart,Attachment"">
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</member>
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<member name="resource_db" type="ESSResourceDB" setter="set_resource_db" getter="get_resource_db">
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</member>
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<member name="resource_db_path" type="String" setter="set_resource_db_path" getter="get_resource_db_path" default="""">
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</member>
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<member name="scale_spells_by_default" type="bool" setter="set_scale_spells_by_default" getter="get_scale_spells_by_default" default="false">
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</member>
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<member name="skeletons_bone_attachment_points" type="PoolStringArray" setter="skeletons_bone_attachment_points_set" getter="skeletons_bone_attachment_points_get" default="PoolStringArray( )">
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</member>
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<member name="skeletons_bones" type="PoolStringArray" setter="skeletons_bones_set" getter="skeletons_bones_get" default="PoolStringArray( )">
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</member>
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<member name="stat_string" type="String" setter="stat_set_string" getter="stat_get_string" default=""Agility,Strength,Stamina,Intellect,Spirit,Health,Speed,Global Cooldown,Haste"">
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</member>
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<member name="stats" type="PoolStringArray" setter="stats_set" getter="stats_get" default="PoolStringArray( "Agility", "Strength", "Stamina", "Intellect", "Spirit", "Health", "Speed", "Global Cooldown", "Haste" )">
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</member>
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<member name="texture_flags" type="int" setter="set_texture_flags" getter="get_texture_flags" default="5">
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</member>
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<member name="texture_layers" type="String" setter="texture_layers_set" getter="texture_layers_get" default=""None,Skin,Underwear,Shirt,Clothes Base,Clothes 1,Clothes 2,Clothes 3,Clothes 4,Clothes 5,Belt,Tabard,Overlay"">
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</member>
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<member name="use_class_xp" type="bool" setter="set_use_class_xp" getter="get_use_class_xp" default="false">
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</member>
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<member name="use_spell_points" type="bool" setter="set_use_spell_points" getter="get_use_spell_points" default="false">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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