pandemonium_engine/editor_modules/editor_code_editor
Relintai 834cbe8cef Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
2023-07-11 16:07:36 +02:00
..
doc_classes Ported from godot: Expose the TextEdit control of the script editor 2023-06-28 18:36:52 +02:00
config.py Add missing classes to the editor_code_editor module's class list. 2023-06-13 17:52:54 +02:00
editor_code_text_editor.cpp Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
editor_code_text_editor.h Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
editor_connection_info_dialog.cpp Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_connection_info_dialog.h Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_find_replace_bar.cpp Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_find_replace_bar.h Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_goto_line_dialog.cpp Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_goto_line_dialog.h Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_script_editor_base.cpp Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
editor_script_editor_base.h Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
editor_script_editor_quick_open.cpp Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_script_editor_quick_open.h Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_script_editor.cpp Ported from godot: Expose the TextEdit control of the script editor 2023-06-28 18:36:52 +02:00
editor_script_editor.h Ported from godot: Expose the TextEdit control of the script editor 2023-06-28 18:36:52 +02:00
editor_script_text_editor.cpp Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
editor_script_text_editor.h Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
editor_syntax_highlighter.cpp Ported: Highlight control flow keywords with a different color. This makes them easier to distinguish from other keywords. 2023-02-21 13:20:25 +01:00
editor_syntax_highlighter.h Fix an another inconsistent override warning. 2023-02-21 01:39:16 +01:00
editor_text_editor.cpp Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
editor_text_editor.h Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
register_types.cpp Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution). 2023-03-19 11:02:20 +01:00
register_types.h
script_editor_plugin.cpp Renamed TextEditor to EditorTextEditor. 2023-02-18 16:58:47 +01:00
script_editor_plugin.h Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
SCsub Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00