pandemonium_engine/servers/rendering
Relintai 25d8fbdba4 Ported: visual instance layers are regarded during shadow culling.
todo: setting Camera cull_mask should mark affected shadows dirty somehow
- markusneg
16517ecb3d
2022-10-08 17:47:22 +02:00
..
portals Also renamed the files. 2022-08-19 21:24:36 +02:00
rasterizer.cpp Fix crash executing MultiMesh.reset_instance_physics_interpolation 2022-10-08 17:35:34 +02:00
rasterizer.h Ported: Bind Physics Interpolation functions in VisualServer 2022-09-17 10:22:26 +02:00
rendering_server_canvas.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_canvas.h Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_globals.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_globals.h Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_raster.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_raster.h Ported: added options for sorting transparent objects 2022-09-17 10:54:57 +02:00
rendering_server_scene.cpp Ported: visual instance layers are regarded during shadow culling. 2022-10-08 17:47:22 +02:00
rendering_server_scene.h Ported: visual instance layers are regarded during shadow culling. 2022-10-08 17:47:22 +02:00
rendering_server_viewport.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_viewport.h Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_wrap_mt.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_wrap_mt.h Ported: added options for sorting transparent objects 2022-09-17 10:54:57 +02:00
SCsub Also renamed the files. 2022-08-19 21:24:36 +02:00
shader_language.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
shader_language.h Also renamed the files. 2022-08-19 21:24:36 +02:00
shader_types.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
shader_types.h Also renamed the files. 2022-08-19 21:24:36 +02:00