Commit Graph

6 Commits

Author SHA1 Message Date
25d8fbdba4 Ported: visual instance layers are regarded during shadow culling.
todo: setting Camera cull_mask should mark affected shadows dirty somehow
- markusneg
16517ecb3d
2022-10-08 17:47:22 +02:00
Haoyu Qiu
f693b632fe Fix crash executing MultiMesh.reset_instance_physics_interpolation 2022-10-08 17:35:34 +02:00
93eb41c69e Ported: added options for sorting transparent objects
- QbieShay, akien-mga, clayjohn
acdcbefa4e
2022-09-17 10:54:57 +02:00
64f5bd2339 Ported: Bind Physics Interpolation functions in VisualServer
To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.

These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
e4ae7f2ebc Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00