pandemonium_engine/servers/visual/portals
2022-08-16 21:55:56 +02:00
..
portal_defines.h
portal_gameplay_monitor.cpp
portal_gameplay_monitor.h
portal_occlusion_culler.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
portal_occlusion_culler.h Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
portal_pvs_builder.cpp
portal_pvs_builder.h
portal_pvs.cpp
portal_pvs.h
portal_renderer.cpp Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
portal_renderer.h Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
portal_resources.cpp
portal_resources.h
portal_rooms_bsp.cpp
portal_rooms_bsp.h
portal_tracer.cpp Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
portal_tracer.h Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
portal_types.cpp
portal_types.h
SCsub