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portals
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
rasterizer.cpp
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Renamed elements in Basis to rows.
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2022-08-13 19:07:59 +02:00 |
rasterizer.h
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_language.cpp
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Fix shader crashing when attempting to access length() at global space
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2022-07-25 18:01:12 +02:00 |
shader_language.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
shader_types.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_types.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visual_server_canvas.cpp
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
visual_server_canvas.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visual_server_globals.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
visual_server_globals.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visual_server_raster.cpp
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Removed GIProbes.
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2022-03-15 19:03:03 +01:00 |
visual_server_raster.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visual_server_scene.cpp
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
visual_server_scene.h
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
visual_server_viewport.cpp
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
visual_server_viewport.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visual_server_wrap_mt.cpp
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Fully removed Particles and Particles2D, as they were not implemented in gles2.
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2022-03-16 00:06:53 +01:00 |
visual_server_wrap_mt.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |