pandemonium_engine/modules/entity_spell_system/data/items
2022-08-16 21:55:56 +02:00
..
craft_recipe_helper.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
craft_recipe_helper.h Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
craft_recipe.cpp Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
craft_recipe.h Clang format all files. 2022-03-18 19:00:13 +01:00
equipment_data.cpp Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
equipment_data.h Clang format all files. 2022-03-18 19:00:13 +01:00
item_instance.cpp Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
item_instance.h Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
item_template.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
item_template.h Clang format all files. 2022-03-18 19:00:13 +01:00
model_visual_entry.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
model_visual_entry.h Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
model_visual.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
model_visual.h Clang format all files. 2022-03-18 19:00:13 +01:00