pandemonium_engine/platform/android
Relintai e6248b33ab Ported: Provide a delegate implementation for the killProcess logic on Android
The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
- m4gr3d
48a55ffad3
2023-02-07 02:44:47 +01:00
..
api Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
export Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
java Ported: Provide a delegate implementation for the killProcess logic on Android 2023-02-07 02:44:47 +01:00
plugin Fix include. 2022-08-17 18:12:48 +02:00
android_input_handler.cpp Fix android build. 2022-11-30 19:33:24 +01:00
android_input_handler.h Ported: Fix incorrect Android scancodes - madmiraal 2022-11-30 18:58:00 +01:00
android_keys_utils.cpp Fix typo. 2022-11-30 19:36:35 +01:00
android_keys_utils.h Ported: Fix incorrect Android scancodes - madmiraal 2022-11-30 18:58:00 +01:00
audio_driver_opensl.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
audio_driver_opensl.h Clang format all files. 2022-03-18 19:00:13 +01:00
detect.py Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
dir_access_jandroid.cpp Small improvements to the android platform. 2022-09-17 16:31:49 +02:00
dir_access_jandroid.h Fix inconsistent override warning. 2022-09-17 00:40:05 +02:00
file_access_android.cpp Small improvements to the android platform. 2022-09-17 16:31:49 +02:00
file_access_android.h Ported: Add full support for Android scoped storage. 2022-07-29 19:24:07 +02:00
file_access_filesystem_jandroid.cpp Ported: Fix issue preventing the Android Editor from displaying the project content 2022-08-19 02:23:57 +02:00
file_access_filesystem_jandroid.h Ported: Fix issue preventing the Android Editor from displaying the project content 2022-08-19 02:23:57 +02:00
java_class_wrapper.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
java_pandemonium_io_wrapper.cpp Fix android build. 2022-08-19 16:21:38 +02:00
java_pandemonium_io_wrapper.h Ported: Add support for multiple virtual keyboard types - brianwinterpixel 2022-08-19 16:18:53 +02:00
java_pandemonium_lib_jni.cpp Ported: Fix incorrect Android scancodes - madmiraal 2022-11-30 18:58:00 +01:00
java_pandemonium_lib_jni.h Ported: Fix incorrect Android scancodes - madmiraal 2022-11-30 18:58:00 +01:00
java_pandemonium_view_wrapper.cpp Ported: Add support for pointer capture - m4gr3d 2022-11-13 01:13:22 +01:00
java_pandemonium_view_wrapper.h Ported: Add support for pointer capture - m4gr3d 2022-11-13 01:13:22 +01:00
java_pandemonium_wrapper.cpp Ported: Provide a delegate implementation for the killProcess logic on Android 2023-02-07 02:44:47 +01:00
java_pandemonium_wrapper.h Ported: Provide a delegate implementation for the killProcess logic on Android 2023-02-07 02:44:47 +01:00
jni_utils.cpp Updated old paths in the android jni wrapper classes. This fixes the export templates. 2022-03-24 21:39:55 +01:00
jni_utils.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
net_socket_android.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
net_socket_android.h Clang format all files. 2022-03-18 19:00:13 +01:00
os_android.cpp Ported: Provide a delegate implementation for the killProcess logic on Android 2023-02-07 02:44:47 +01:00
os_android.h Ported: Provide a delegate implementation for the killProcess logic on Android 2023-02-07 02:44:47 +01:00
platform_config.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_android.cpp Moved the error macros. 2022-08-17 15:14:19 +02:00
power_android.h Clang format all files. 2022-03-18 19:00:13 +01:00
README.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
run_icon.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Ported: Add cursor shape support for the Android platform - m4gr3d 2022-10-08 19:03:10 +02:00
string_android.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
thread_jandroid.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
thread_jandroid.h Clang format all files. 2022-03-18 19:00:13 +01:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.