pandemonium_engine/modules/steering_ai/proximities/gsai_proximity.cpp

96 lines
4.2 KiB
C++

/*************************************************************************/
/* gsai_proximity.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gsai_proximity.h"
#include "../gsai_steering_agent.h"
Ref<GSAISteeringAgent> GSAIProximity::get_agent() {
return agent;
}
void GSAIProximity::set_agent(const Ref<GSAISteeringAgent> &val) {
agent = val;
}
Vector<Ref<GSAISteeringAgent>> GSAIProximity::get_agents() {
return agents;
}
void GSAIProximity::set_agents(const Vector<Ref<GSAISteeringAgent>> &arr) {
agents = arr;
}
Array GSAIProximity::get_agents_arr() {
Array r;
for (int i = 0; i < agents.size(); i++) {
r.push_back(agents[i].get_ref_ptr());
}
return r;
}
void GSAIProximity::set_agents_arr(const Array &arr) {
agents.clear();
for (int i = 0; i < arr.size(); i++) {
Ref<GSAISteeringAgent> e = Ref<GSAISteeringAgent>(arr[i]);
agents.push_back(e);
}
}
int GSAIProximity::find_neighbors(const Ref<FuncRef> &callback) {
return call("_find_neighbors", callback);
}
int GSAIProximity::_find_neighbors(Ref<FuncRef> callback) {
return 0;
}
GSAIProximity::GSAIProximity() {
}
GSAIProximity::~GSAIProximity() {
}
void GSAIProximity::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_agent"), &GSAIProximity::get_agent);
ClassDB::bind_method(D_METHOD("set_agent", "value"), &GSAIProximity::set_agent);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "agent", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent"), "set_agent", "get_agent");
ClassDB::bind_method(D_METHOD("get_agents"), &GSAIProximity::get_agents_arr);
ClassDB::bind_method(D_METHOD("set_agents", "arr"), &GSAIProximity::set_agents_arr);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "agents", PROPERTY_HINT_NONE, "23/20:GSAISteeringAgent", PROPERTY_USAGE_DEFAULT, "GSAISteeringAgent"), "set_agents", "get_agents");
BIND_VMETHOD(MethodInfo(Variant::INT, "_find_neighbors", PropertyInfo(Variant::OBJECT, "callback", PROPERTY_HINT_RESOURCE_TYPE, "FuncRef")));
ClassDB::bind_method(D_METHOD("find_neighbors", "callback"), &GSAIProximity::find_neighbors);
ClassDB::bind_method(D_METHOD("_find_neighbors", "callback"), &GSAIProximity::_find_neighbors);
}