/*************************************************************************/ /* gsai_proximity.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gsai_proximity.h" #include "../gsai_steering_agent.h" Ref GSAIProximity::get_agent() { return agent; } void GSAIProximity::set_agent(const Ref &val) { agent = val; } Vector> GSAIProximity::get_agents() { return agents; } void GSAIProximity::set_agents(const Vector> &arr) { agents = arr; } Array GSAIProximity::get_agents_arr() { Array r; for (int i = 0; i < agents.size(); i++) { r.push_back(agents[i].get_ref_ptr()); } return r; } void GSAIProximity::set_agents_arr(const Array &arr) { agents.clear(); for (int i = 0; i < arr.size(); i++) { Ref e = Ref(arr[i]); agents.push_back(e); } } int GSAIProximity::find_neighbors(const Ref &callback) { return call("_find_neighbors", callback); } int GSAIProximity::_find_neighbors(Ref callback) { return 0; } GSAIProximity::GSAIProximity() { } GSAIProximity::~GSAIProximity() { } void GSAIProximity::_bind_methods() { ClassDB::bind_method(D_METHOD("get_agent"), &GSAIProximity::get_agent); ClassDB::bind_method(D_METHOD("set_agent", "value"), &GSAIProximity::set_agent); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "agent", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent"), "set_agent", "get_agent"); ClassDB::bind_method(D_METHOD("get_agents"), &GSAIProximity::get_agents_arr); ClassDB::bind_method(D_METHOD("set_agents", "arr"), &GSAIProximity::set_agents_arr); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "agents", PROPERTY_HINT_NONE, "23/20:GSAISteeringAgent", PROPERTY_USAGE_DEFAULT, "GSAISteeringAgent"), "set_agents", "get_agents"); BIND_VMETHOD(MethodInfo(Variant::INT, "_find_neighbors", PropertyInfo(Variant::OBJECT, "callback", PROPERTY_HINT_RESOURCE_TYPE, "FuncRef"))); ClassDB::bind_method(D_METHOD("find_neighbors", "callback"), &GSAIProximity::find_neighbors); ClassDB::bind_method(D_METHOD("_find_neighbors", "callback"), &GSAIProximity::_find_neighbors); }