pandemonium_engine/scene
smix8 4a9c859c6d Add detail to NavigationPolygon outline error msg
Adds additional information to the error msg when the convex partition fails due to invalid outline arrays.

(cherry picked from commit f30ebacbe851bd207e1c55e82d04caf150a59690)
2022-12-12 12:13:36 +01:00
..
2d Add detail to NavigationPolygon outline error msg 2022-12-12 12:13:36 +01:00
3d Fix auto-translation and ignore control chars. 2022-12-11 19:14:14 +01:00
animation Fix animation signal caches_cleared firing timing 2022-12-11 19:12:37 +01:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Also renamed the files. 2022-08-19 21:24:36 +02:00
gui incorrect range value with min value and step 2022-12-12 12:13:15 +01:00
main Fix CanvasLayer visibility toggle can only run once per frame 2022-12-11 19:08:52 +01:00
resources Fix auto-translation and ignore control chars. 2022-12-11 19:14:14 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Added a new ColorSelectorButton. Same idea as the ColorPickerButton, except left clicking it emits a pressed signal, right clicking it opens a color picker. 2022-11-17 17:42:07 +01:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00