pandemonium_engine/modules/skeleton_editor
Relintai 58539a22b6 Backported from Godot4: Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
- JFonS
cfb555a081
- Note: MeshDataResourceEditor is now kind of painful to use, it will be fixed a bit later.
2022-08-11 01:24:29 +02:00
..
icons Run godot's formatting script. 2022-03-16 09:02:48 +01:00
.gitignore Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00
skeleton_editor_module_plugin.cpp Removed the built in SkeletonSpatialGizmoPlugin. (The skeleton editor module used to remove it anyway.) 2022-08-10 14:44:15 +02:00
skeleton_editor_module_plugin.h Clang format all files. 2022-03-18 19:00:13 +01:00
skeleton_editor_plugin.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
skeleton_editor_plugin.h Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
skeleton_noeditor.h Clang format all files. 2022-03-18 19:00:13 +01:00
spatial_editor_gizmos.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
spatial_editor_gizmos.h Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00