pandemonium_engine/modules
Relintai 58539a22b6 Backported from Godot4: Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
- JFonS
cfb555a081
- Note: MeshDataResourceEditor is now kind of painful to use, it will be fixed a bit later.
2022-08-11 01:24:29 +02:00
..
bmp
broken_seals_module
cscript Did the same change to cscript aswell. 2022-07-29 23:07:19 +02:00
cvtt
database Reimplemented migrations support. 2022-07-23 14:46:05 +02:00
database_mysql Moved the database backends into their own modules. All of them are disabled for now. 2022-07-06 13:13:00 +02:00
database_postgres Moved the database backends into their own modules. All of them are disabled for now. 2022-07-06 13:13:00 +02:00
database_sqlite Fix unused variable found by emscripten in sqlite3.c. 2022-07-27 19:04:04 +02:00
dds
enet
entity_spell_system Fixed the property validation for aura triggers and aura stat attributes in Spell. 2022-07-31 00:19:25 +02:00
etc
fastnoise
freetype FreeType: Update to version 2.12.1 2022-07-27 19:38:59 +02:00
gdscript Don't print redundant errors when parsing GDScript 2022-07-29 23:04:16 +02:00
gltf Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
hdr
jpg
material_maker Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
mbedtls
mesh_data_resource Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
mesh_utils Fix an another unused variable. 2022-07-27 19:19:50 +02:00
minimp3
navigation Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
network_synchronizer
ogg
opensimplex
opus
paint Fix property setter. 2022-06-22 00:43:52 +02:00
plugin_refresher Implement the actual addon refresh / reload logic, alongside a few smaller logic tweaks. 2022-07-17 01:22:39 +02:00
props Fix typo, and init variable to 0. 2022-07-31 18:03:18 +02:00
props_2d Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
pvr
regex
rtile_map Ported: TileMapEditor Fix interrupted erasing not being properly finished - kleonc 2022-07-29 22:06:26 +02:00
skeleton_editor Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
squish
stb_vorbis
svg
terraman Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
terraman_2d Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
text_editor Fix potential crash. 2022-07-21 19:48:08 +02:00
texture_packer Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
tga
theora
thread_pool
tinyexr
ui_extensions
upnp
users Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
vhacd
vorbis
voxelman Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
web Remove accidental import. 2022-07-31 00:02:31 +02:00
websocket Added set_extra_headers() to WebSocketServer 2022-07-26 12:43:31 +02:00
wfc
world_generator/addon
modules_builders.py
register_module_types.h
SCsub