pandemonium_engine/modules/material_maker/nodes/uniform/uniform.h

28 lines
550 B
C++

#ifndef MM_UNIFORM_H
#define MM_UNIFORM_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMUniform : public MMNode {
GDCLASS(MMUniform, MMNode);
public:
Ref<MMNodeUniversalProperty> get_uniform();
void set_uniform(const Ref<MMNodeUniversalProperty> &val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMUniform();
~MMUniform();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> uniform;
};
#endif