#ifndef MM_UNIFORM_H #define MM_UNIFORM_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMUniform : public MMNode { GDCLASS(MMUniform, MMNode); public: Ref get_uniform(); void set_uniform(const Ref &val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); Color _get_value_for(const Vector2 &uv, const int pseed); MMUniform(); ~MMUniform(); protected: static void _bind_methods(); Ref uniform; }; #endif