pandemonium_engine/scene
2023-06-05 20:42:35 +02:00
..
2d Ported from godot4: Fix NavigationRegion3D gizmo's odd visual behavior . 2023-06-05 19:02:24 +02:00
3d Ported from godot4: Fix NavigationRegion3D gizmo's odd visual behavior . 2023-06-05 19:02:24 +02:00
animation Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
audio Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
debugger Fixed: Save Branch as Scene not workking in Remote Tree (only work when u pause) 2023-02-07 01:08:29 +01:00
gui Fix property bind inconsistency. 2023-06-02 12:17:16 +02:00
main Ported from godot4: Remove / Replace old Navigation Debug Visualization 2023-06-05 18:56:41 +02:00
resources Fix and finally enable PandemoniumNavigationMeshGenerator. 2023-06-05 20:42:35 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better. 2023-06-05 18:09:53 +02:00
register_scene_types.h
scene_string_names.cpp Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
scene_string_names.h Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
SCsub