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20 lines
755 B
Markdown
20 lines
755 B
Markdown
# Notable Godot Commits that are not included
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These are some of the commits that I decided against having by default, but they might be of interest for other projects.
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## Use circular fade instead of linear fade for distance fade
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This makes distance fade look the same regardless of the camera angle,
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for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
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Distance fade now behaves like fog in this regard.
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https://github.com/godotengine/godot/commit/56ac14fbf0240287ca93b625ba55dec6217b244f
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## [3.x] Backport DirectionalLight fade_start property
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Not sure yet
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https://github.com/godotengine/godot/commit/dc776e46b65bce8508e393b5a7d7fe358e3dbedb
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https://github.com/godotengine/godot/commit/4fefb136ea66633c20698e24d75b3fcdd4ca4a96
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