pandemonium_engine/modules/mesh_data_resource
2022-10-05 14:35:44 +02:00
..
doc_classes Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
editor Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
icons Added an icon for MeshDataResource, MeshDataInstance, and for the meshDataInstance editor toggle. 2022-08-20 03:11:31 +02:00
nodes Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines. 2022-10-05 10:25:48 +02:00
plugin Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
plugin_gltf Moved the editor only modules to a new editor_modules folder. 2022-08-19 22:46:53 +02:00
props Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
props_2d Replaced PROPS_2D_PRESENT define for the module system's equivalent. 2022-10-05 13:20:42 +02:00
screenshots Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
LICENSE Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
mesh_data_resource_collection.cpp Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
mesh_data_resource_collection.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
mesh_data_resource.cpp Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
mesh_data_resource.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
register_types.cpp Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00