pandemonium_engine/modules/entity_spell_system
2022-10-09 12:43:55 +02:00
..
data Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
database Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
doc_classes Re-extracted class docs. 2022-10-09 12:43:55 +02:00
drag_and_drop Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
editor Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
entities Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them. 2022-08-19 00:36:24 +02:00
formations Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
infos Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
inventory Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
material_cache Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
pipelines Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
profiles Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
projectiles/3d Clang format all files. 2022-03-18 19:00:13 +01:00
props Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
singletons Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines. 2022-10-05 10:25:48 +02:00
skeleton Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
spawners Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
utility Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
defines.h Removed the CONNECT and DISCONNECT macros. 2022-03-18 10:32:50 +01:00
entity_enums.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
entity_enums.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
item_enums.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
item_enums.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
spell_enums.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
spell_enums.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00