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168 lines
4.5 KiB
C++
168 lines
4.5 KiB
C++
#ifndef PROCEDURAL_TREE_3D_MESH_H
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#define PROCEDURAL_TREE_3D_MESH_H
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#include "scene/resources/mesh/mesh.h"
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class ProceduralTreeMesh : public Mesh {
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GDCLASS(ProceduralTreeMesh, Mesh);
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public:
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// General
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int get_seed() const;
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void set_seed(const int p_value);
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int get_branch_segments() const;
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void set_branch_segments(const int p_value);
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int get_branch_levels() const;
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void set_branch_levels(const int p_value);
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int get_trunk_forks() const;
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void set_trunk_forks(const int p_value);
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float get_texture_v_multiplier() const;
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void set_texture_v_multiplier(const float p_value);
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float get_twig_scale() const;
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void set_twig_scale(const float p_value);
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// Branching
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float get_initial_length() const;
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void set_initial_length(const float p_value);
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float get_length_falloff_rate() const;
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void set_length_falloff_rate(const float p_value);
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float get_length_falloff_power() const;
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void set_length_falloff_power(const float p_value);
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float get_max_clumping() const;
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void set_max_clumping(const float p_value);
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float get_min_clumping() const;
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void set_min_clumping(const float p_value);
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float get_symmetry() const;
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void set_symmetry(const float p_value);
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float get_droop() const;
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void set_droop(const float p_value);
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float get_growth() const;
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void set_growth(const float p_value);
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float get_sweep() const;
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void set_sweep(const float p_value);
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// Trunk
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float get_trunk_radius() const;
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void set_trunk_radius(const float p_value);
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float get_radius_falloff() const;
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void set_radius_falloff(const float p_value);
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float get_climb_rate() const;
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void set_climb_rate(const float p_value);
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float get_kink() const;
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void set_kink(const float p_value);
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float get_taper_rate() const;
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void set_taper_rate(const float p_value);
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float get_twists() const;
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void set_twists(const float p_value);
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float get_trunk_length() const;
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void set_trunk_length(const float p_value);
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public:
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enum TreeSurfaces {
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TREE_SURFACE_TWIG = 0,
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TREE_SURFACE_TRUNK = 1,
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TREE_SURFACE_COUNT,
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};
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virtual int get_surface_count() const;
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virtual int surface_get_array_len(int p_idx) const;
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virtual int surface_get_array_index_len(int p_idx) const;
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virtual Array surface_get_arrays(int p_surface) const;
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virtual Array surface_get_blend_shape_arrays(int p_surface) const;
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virtual uint32_t surface_get_format(int p_idx) const;
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virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const;
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virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
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virtual Ref<Material> surface_get_material(int p_idx) const;
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virtual int get_blend_shape_count() const;
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virtual StringName get_blend_shape_name(int p_index) const;
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virtual void set_blend_shape_name(int p_index, const StringName &p_name);
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virtual AABB get_aabb() const;
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virtual RID get_rid() const;
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void set_twig_material(const Ref<Material> &p_material);
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Ref<Material> get_twig_material() const;
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void set_trunk_material(const Ref<Material> &p_material);
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Ref<Material> get_trunk_material() const;
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Array get_mesh_arrays() const;
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void set_custom_aabb(const AABB &p_custom);
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AABB get_custom_aabb() const;
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ProceduralTreeMesh();
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~ProceduralTreeMesh();
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protected:
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static void _bind_methods();
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void _request_update();
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private:
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// General
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int _seed; //mProperties.mSeed
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int _branch_segments; //mProperties.mSegments
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int _branch_levels; //mProperties.mLevels
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int _trunk_forks; //mProperties.mTreeSteps
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float _texture_v_multiplier; //mProperties.mVMultiplier
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float _twig_scale; //mProperties.mTwigScale
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// Branching
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float _initial_length; //mProperties.mInitialBranchLength
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float _length_falloff_rate; //mProperties.mLengthFalloffFactor
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float _length_falloff_power; //mProperties.mLengthFalloffPower
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float _max_clumping; //mProperties.mClumpMax
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float _min_clumping; //mProperties.mClumpMin
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float _symmetry; //mProperties.mBranchFactor
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float _droop; //mProperties.mDropAmount
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float _growth; //mProperties.mGrowAmount
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float _sweep; //mProperties.mSweepAmount
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// Trunk
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float _trunk_radius; //mProperties.mMaxRadius
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float _radius_falloff; //mProperties.mRadiusFalloffRate
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float _climb_rate; //mProperties.mClimbRate
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float _kink; //mProperties.mTrunkKink
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float _taper_rate; //mProperties.mTaperRate
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float _twists; //mProperties.mTwistRate
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float _trunk_length; //mProperties.mTrunkLength
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private:
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RID mesh;
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struct TreeSurface {
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Ref<Material> material;
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};
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TreeSurface _surfaces[TREE_SURFACE_COUNT];
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mutable AABB aabb;
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AABB custom_aabb;
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mutable bool pending_request;
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void _update() const;
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};
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VARIANT_ENUM_CAST(ProceduralTreeMesh::TreeSurfaces);
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#endif
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