pandemonium_engine/editor/editor_properties.h

647 lines
17 KiB
C++

#ifndef EDITOR_PROPERTIES_H
#define EDITOR_PROPERTIES_H
/*************************************************************************/
/* editor_properties.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor/editor_inspector.h"
#include "core/color.h"
#include "core/math/vector2.h"
#include "core/node_path.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/resource.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
class AcceptDialog;
class Button;
class CheckBox;
class ColorPickerButton;
class Control;
class CreateDialog;
class Dictionary;
class EditorFileDialog;
class EditorResourcePicker;
class EditorSpinSlider;
class HBoxContainer;
class InputEvent;
class Label;
class LineEdit;
class OptionButton;
class PopupMenu;
class PropertySelector;
class SceneTreeDialog;
class TextEdit;
class VBoxContainer;
class EditorPropertyNil : public EditorProperty {
GDCLASS(EditorPropertyNil, EditorProperty);
LineEdit *text;
public:
virtual void update_property();
EditorPropertyNil();
};
class EditorPropertyText : public EditorProperty {
GDCLASS(EditorPropertyText, EditorProperty);
LineEdit *text;
bool updating;
void _text_changed(const String &p_string);
void _text_entered(const String &p_string);
protected:
static void _bind_methods();
public:
virtual void update_property();
void set_placeholder(const String &p_string);
EditorPropertyText();
};
class EditorPropertyMultilineText : public EditorProperty {
GDCLASS(EditorPropertyMultilineText, EditorProperty);
TextEdit *text;
AcceptDialog *big_text_dialog;
TextEdit *big_text;
Button *open_big_text;
void _big_text_changed();
void _text_changed();
void _open_big_text();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
EditorPropertyMultilineText();
};
class EditorPropertyTextEnum : public EditorProperty {
GDCLASS(EditorPropertyTextEnum, EditorProperty);
HBoxContainer *default_layout;
HBoxContainer *edit_custom_layout;
OptionButton *option_button;
Button *edit_button;
LineEdit *custom_value_edit;
Button *accept_button;
Button *cancel_button;
Vector<String> options;
bool loose_mode = false;
void _emit_changed_value(String p_string);
void _option_selected(int p_which);
void _edit_custom_value();
void _custom_value_submitted(String p_value);
void _custom_value_accepted();
void _custom_value_cancelled();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void setup(const Vector<String> &p_options, bool p_loose_mode = false);
virtual void update_property();
EditorPropertyTextEnum();
};
class EditorPropertyPath : public EditorProperty {
GDCLASS(EditorPropertyPath, EditorProperty);
Vector<String> extensions;
bool folder;
bool global;
bool save_mode;
EditorFileDialog *dialog;
LineEdit *path;
Button *path_edit;
void _path_selected(const String &p_path);
void _path_pressed();
void _path_focus_exited();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void setup(const Vector<String> &p_extensions, bool p_folder, bool p_global);
void set_save_mode();
virtual void update_property();
EditorPropertyPath();
};
class EditorPropertyClassName : public EditorProperty {
GDCLASS(EditorPropertyClassName, EditorProperty);
private:
CreateDialog *dialog;
Button *property;
String selected_type;
String base_type;
void _property_selected();
void _dialog_created();
protected:
static void _bind_methods();
public:
void setup(const String &p_base_type, const String &p_selected_type);
virtual void update_property();
EditorPropertyClassName();
};
class EditorPropertyMember : public EditorProperty {
GDCLASS(EditorPropertyMember, EditorProperty);
public:
enum Type {
MEMBER_METHOD_OF_VARIANT_TYPE, ///< a method of a type
MEMBER_METHOD_OF_BASE_TYPE, ///< a method of a base type
MEMBER_METHOD_OF_INSTANCE, ///< a method of an instance
MEMBER_METHOD_OF_SCRIPT, ///< a method of a script & base
MEMBER_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
MEMBER_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
MEMBER_PROPERTY_OF_INSTANCE, ///< a property of an instance
MEMBER_PROPERTY_OF_SCRIPT, ///< a property of a script & base
};
private:
Type hint;
PropertySelector *selector;
Button *property;
String hint_text;
void _property_selected(const String &p_selected);
void _property_select();
protected:
static void _bind_methods();
public:
void setup(Type p_hint, const String &p_hint_text);
virtual void update_property();
EditorPropertyMember();
};
class EditorPropertyCheck : public EditorProperty {
GDCLASS(EditorPropertyCheck, EditorProperty);
CheckBox *checkbox;
void _checkbox_pressed();
protected:
static void _bind_methods();
public:
virtual void update_property();
EditorPropertyCheck();
};
class EditorPropertyEnum : public EditorProperty {
GDCLASS(EditorPropertyEnum, EditorProperty);
OptionButton *options;
void _option_selected(int p_which);
protected:
static void _bind_methods();
public:
void setup(const Vector<String> &p_options);
virtual void update_property();
void set_option_button_clip(bool p_enable);
EditorPropertyEnum();
};
class EditorPropertyFlags : public EditorProperty {
GDCLASS(EditorPropertyFlags, EditorProperty);
VBoxContainer *vbox;
Vector<CheckBox *> flags;
Vector<int> flag_indices;
void _flag_toggled();
protected:
static void _bind_methods();
public:
void setup(const Vector<String> &p_options);
virtual void update_property();
EditorPropertyFlags();
};
class EditorPropertyLayersGrid;
class EditorPropertyLayers : public EditorProperty {
GDCLASS(EditorPropertyLayers, EditorProperty);
public:
enum LayerType {
LAYER_PHYSICS_2D,
LAYER_RENDER_2D,
LAYER_PHYSICS_3D,
LAYER_RENDER_3D,
};
private:
EditorPropertyLayersGrid *grid;
void _grid_changed(uint32_t p_grid);
LayerType layer_type;
PopupMenu *layers;
Button *button;
void _button_pressed();
void _menu_pressed(int p_menu);
protected:
static void _bind_methods();
public:
void setup(LayerType p_layer_type);
virtual void update_property();
EditorPropertyLayers();
};
class EditorPropertyInteger : public EditorProperty {
GDCLASS(EditorPropertyInteger, EditorProperty);
EditorSpinSlider *spin;
bool setting;
void _value_changed(int64_t p_val);
protected:
static void _bind_methods();
public:
virtual void update_property();
void setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_allow_greater, bool p_allow_lesser);
EditorPropertyInteger();
};
class EditorPropertyObjectID : public EditorProperty {
GDCLASS(EditorPropertyObjectID, EditorProperty);
Button *edit;
String base_type;
void _edit_pressed();
protected:
static void _bind_methods();
public:
virtual void update_property();
void setup(const String &p_base_type);
EditorPropertyObjectID();
};
class EditorPropertyFloat : public EditorProperty {
GDCLASS(EditorPropertyFloat, EditorProperty);
EditorSpinSlider *spin;
bool setting;
void _value_changed(double p_val);
protected:
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider, bool p_exp_range, bool p_greater, bool p_lesser);
EditorPropertyFloat();
};
class EditorPropertyEasing : public EditorProperty {
GDCLASS(EditorPropertyEasing, EditorProperty);
Control *easing_draw;
PopupMenu *preset;
EditorSpinSlider *spin;
bool setting;
bool dragging;
bool full;
bool flip;
enum {
EASING_ZERO,
EASING_LINEAR,
EASING_IN,
EASING_OUT,
EASING_IN_OUT,
EASING_OUT_IN,
EASING_MAX
};
void _drag_easing(const Ref<InputEvent> &p_ev);
void _draw_easing();
void _set_preset(int);
void _setup_spin();
void _spin_value_changed(double p_value);
void _spin_focus_exited();
void _notification(int p_what);
protected:
static void _bind_methods();
public:
virtual void update_property();
void setup(bool p_full, bool p_flip);
EditorPropertyEasing();
};
class EditorPropertyVector2 : public EditorProperty {
GDCLASS(EditorPropertyVector2, EditorProperty);
EditorSpinSlider *spin[2];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyVector2();
};
class EditorPropertyRect2 : public EditorProperty {
GDCLASS(EditorPropertyRect2, EditorProperty);
EditorSpinSlider *spin[4];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyRect2();
};
class EditorPropertyVector3 : public EditorProperty {
GDCLASS(EditorPropertyVector3, EditorProperty);
EditorSpinSlider *spin[3];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyVector3();
};
class EditorPropertyPlane : public EditorProperty {
GDCLASS(EditorPropertyPlane, EditorProperty);
EditorSpinSlider *spin[4];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyPlane();
};
class EditorPropertyQuat : public EditorProperty {
GDCLASS(EditorPropertyQuat, EditorProperty);
EditorSpinSlider *spin[4];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyQuat();
};
class EditorPropertyAABB : public EditorProperty {
GDCLASS(EditorPropertyAABB, EditorProperty);
EditorSpinSlider *spin[6];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyAABB();
};
class EditorPropertyTransform2D : public EditorProperty {
GDCLASS(EditorPropertyTransform2D, EditorProperty);
EditorSpinSlider *spin[6];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyTransform2D();
};
class EditorPropertyBasis : public EditorProperty {
GDCLASS(EditorPropertyBasis, EditorProperty);
EditorSpinSlider *spin[9];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyBasis();
};
class EditorPropertyTransform : public EditorProperty {
GDCLASS(EditorPropertyTransform, EditorProperty);
EditorSpinSlider *spin[12];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyTransform();
};
class EditorPropertyColor : public EditorProperty {
GDCLASS(EditorPropertyColor, EditorProperty);
ColorPickerButton *picker;
void _color_changed(const Color &p_color);
void _popup_closed();
void _picker_created();
void _picker_opening();
Color last_color;
protected:
static void _bind_methods();
public:
virtual void update_property();
void setup(bool p_show_alpha);
EditorPropertyColor();
};
class EditorPropertyNodePath : public EditorProperty {
GDCLASS(EditorPropertyNodePath, EditorProperty);
Button *assign;
Button *clear;
SceneTreeDialog *scene_tree;
NodePath base_hint;
bool use_path_from_scene_root;
Vector<StringName> valid_types;
void _node_selected(const NodePath &p_path);
void _node_assign();
void _node_clear();
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
bool is_drop_valid(const Dictionary &p_drag_data) const;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
virtual void update_property();
void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root = true);
EditorPropertyNodePath();
};
class EditorPropertyRID : public EditorProperty {
GDCLASS(EditorPropertyRID, EditorProperty);
Label *label;
public:
virtual void update_property();
EditorPropertyRID();
};
class EditorPropertyResource : public EditorProperty {
GDCLASS(EditorPropertyResource, EditorProperty);
EditorResourcePicker *resource_picker = nullptr;
SceneTreeDialog *scene_tree = nullptr;
bool use_sub_inspector = false;
EditorInspector *sub_inspector = nullptr;
VBoxContainer *sub_inspector_vbox = nullptr;
bool updating_theme = false;
bool opened_editor = false;
void _resource_selected(const RES &p_resource, bool p_edit);
void _resource_changed(const RES &p_resource);
void _viewport_selected(const NodePath &p_path);
void _sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool);
void _sub_inspector_resource_selected(const RES &p_resource, const String &p_property);
void _sub_inspector_object_id_selected(int p_id);
bool _can_use_sub_inspector(const RES &p_resource);
void _open_editor_pressed();
void _fold_other_editors(Object *p_self);
void _update_property_bg();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
virtual void update_property();
void setup(Object *p_object, const String &p_path, const String &p_base_type);
void collapse_all_folding();
void expand_all_folding();
void set_use_sub_inspector(bool p_enable);
EditorPropertyResource();
};
///////////////////////////////////////////////////
/// \brief The EditorInspectorDefaultPlugin class
///
class EditorInspectorDefaultPlugin : public EditorInspectorPlugin {
GDCLASS(EditorInspectorDefaultPlugin, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
virtual void parse_end();
};
#endif // EDITOR_PROPERTIES_H