pandemonium_engine/servers/rendering
Relintai 5b869f8b54 Ported from godot: Canvas item hierarchical culling
Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
b777a9e5f9
2023-06-28 20:25:48 +02:00
..
portals Also renamed the files. 2022-08-19 21:24:36 +02:00
rasterizer.cpp Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rasterizer.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
rendering_server_canvas_helper.cpp Ported: Batching - Add MultiRect command 2023-04-20 23:09:37 +02:00
rendering_server_canvas_helper.h Ported: Batching - Add MultiRect command 2023-04-20 23:09:37 +02:00
rendering_server_canvas.cpp Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
rendering_server_canvas.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
rendering_server_constants.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
rendering_server_globals.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_globals.h Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_raster.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_raster.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
rendering_server_scene.cpp Ported: Eliminate collision checks between geometry in rendering BVH. 2023-04-15 10:51:26 +02:00
rendering_server_scene.h Ported: Eliminate collision checks between geometry in rendering BVH. 2023-04-15 10:51:26 +02:00
rendering_server_viewport.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
rendering_server_viewport.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
rendering_server_wrap_mt.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_wrap_mt.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
SCsub Also renamed the files. 2022-08-19 21:24:36 +02:00
shader_language.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
shader_language.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
shader_types.cpp Backported: Backport spatial shader built-ins 2023-06-11 09:37:10 +02:00
shader_types.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00