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Relintai
5b869f8b54
Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
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.. | ||
portals | ||
rasterizer.cpp | ||
rasterizer.h | ||
rendering_server_canvas_helper.cpp | ||
rendering_server_canvas_helper.h | ||
rendering_server_canvas.cpp | ||
rendering_server_canvas.h | ||
rendering_server_constants.h | ||
rendering_server_globals.cpp | ||
rendering_server_globals.h | ||
rendering_server_raster.cpp | ||
rendering_server_raster.h | ||
rendering_server_scene.cpp | ||
rendering_server_scene.h | ||
rendering_server_viewport.cpp | ||
rendering_server_viewport.h | ||
rendering_server_wrap_mt.cpp | ||
rendering_server_wrap_mt.h | ||
SCsub | ||
shader_language.cpp | ||
shader_language.h | ||
shader_types.cpp | ||
shader_types.h |