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Relintai
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pandemonium_engine
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d2e7ced27b
pandemonium_engine
/
editor_modules
/
editor_code_editor
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Relintai
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
..
doc_classes
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
config.py
Add missing classes to the editor_code_editor module's class list.
2023-06-13 17:52:54 +02:00
editor_code_text_editor.cpp
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00
editor_code_text_editor.h
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00
editor_connection_info_dialog.cpp
editor_connection_info_dialog.h
editor_find_replace_bar.cpp
editor_find_replace_bar.h
editor_goto_line_dialog.cpp
editor_goto_line_dialog.h
editor_script_editor_base.cpp
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00
editor_script_editor_base.h
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00
editor_script_editor_quick_open.cpp
editor_script_editor_quick_open.h
editor_script_editor.cpp
Ported from godot: Expose the TextEdit control of the script editor
2023-06-28 18:36:52 +02:00
editor_script_editor.h
Ported from godot: Expose the TextEdit control of the script editor
2023-06-28 18:36:52 +02:00
editor_script_text_editor.cpp
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00
editor_script_text_editor.h
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00
editor_syntax_highlighter.cpp
Ported: Highlight control flow keywords with a different color. This makes them easier to distinguish from other keywords.
2023-02-21 13:20:25 +01:00
editor_syntax_highlighter.h
Fix an another inconsistent override warning.
2023-02-21 01:39:16 +01:00
editor_text_editor.cpp
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00
editor_text_editor.h
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00
register_types.cpp
Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution).
2023-03-19 11:02:20 +01:00
register_types.h
script_editor_plugin.cpp
script_editor_plugin.h
SCsub
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00