mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-26 21:57:16 +01:00
Relintai
2e628b7fa8
Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty".
-lawnjelly
|
||
---|---|---|
.. | ||
portals | ||
rasterizer.cpp | ||
rasterizer.h | ||
SCsub | ||
shader_language.cpp | ||
shader_language.h | ||
shader_types.cpp | ||
shader_types.h | ||
visual_server_canvas.cpp | ||
visual_server_canvas.h | ||
visual_server_globals.cpp | ||
visual_server_globals.h | ||
visual_server_raster.cpp | ||
visual_server_raster.h | ||
visual_server_scene.cpp | ||
visual_server_scene.h | ||
visual_server_viewport.cpp | ||
visual_server_viewport.h | ||
visual_server_wrap_mt.cpp | ||
visual_server_wrap_mt.h |