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https://github.com/Relintai/pandemonium_engine.git
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76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
#ifndef PAINT_CANVAS_LAYER_H
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#define PAINT_CANVAS_LAYER_H
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/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/reference.h"
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#include "core/image.h"
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#include "scene/resources/texture.h"
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class TextureRect;
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//class_name GELayer
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class PaintCanvasLayer : public Reference {
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GDCLASS(PaintCanvasLayer, Reference);
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public:
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String name;
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int layer_width;
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int layer_height;
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bool locked = false;
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bool alpha_locked = false;
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Ref<ImageTexture> texture;
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Ref<Image> image;
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TextureRect *texture_rect_ref;
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bool get_visible();
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void set_visible(const bool vis);
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void create(TextureRect *p_texture_rect_ref, const int width, const int height);
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void resize(const int width, const int height);
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void set_pixel(const int x, const int y, const Color &color);
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Color get_pixel(const int x, const int y);
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bool validate_pixel_v(const Vector2i &pos) const;
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void clear();
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void update_texture();
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void toggle_lock();
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void toggle_alpha_locked();
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PaintCanvasLayer();
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~PaintCanvasLayer();
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protected:
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static void _bind_methods();
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bool _visible;
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};
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#endif
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