pandemonium_engine/editor/spatial_editor_gizmos.h
Relintai 92600420ba Backported from Godot4: Implemented SkeletonEditorGizmo.
-TokageItLab, lyuma
f2e9867e9f
- It still has some issues, as this one works differently than the 3.x version, they will be fixed later.
2022-08-11 17:31:02 +02:00

666 lines
24 KiB
C++

#ifndef SPATIAL_EDITOR_GIZMOS_H
#define SPATIAL_EDITOR_GIZMOS_H
/*************************************************************************/
/* spatial_editor_gizmos.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor/plugins/spatial_editor_plugin.h"
#include "core/color.h"
#include "core/math/basis.h"
#include "core/math/math_defs.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/object.h"
#include "core/ordered_hash_map.h"
#include "core/pool_vector.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
#include "scene/resources/mesh.h"
class Camera;
class Spatial;
class Timer;
class Transform;
class Timer;
class EditorSpatialGizmo : public SpatialGizmo {
GDCLASS(EditorSpatialGizmo, SpatialGizmo);
public:
struct Instance {
RID instance;
Ref<Mesh> mesh;
Ref<Material> material;
Ref<SkinReference> skin_reference;
bool extra_margin;
Transform xform;
Instance();
~Instance();
void create_instance(Spatial *p_base, bool p_hidden = false);
};
bool selected;
Vector<Vector3> collision_segments;
Ref<TriangleMesh> collision_mesh;
Vector<Vector3> handles;
Vector<int> handle_ids;
Vector<Vector3> secondary_handles;
Vector<int> secondary_handle_ids;
float selectable_icon_size;
bool billboard_handle;
bool valid;
bool hidden;
Vector<Instance> instances;
Spatial *spatial_node;
void _set_spatial_node(Node *p_node) { set_spatial_node(Object::cast_to<Spatial>(p_node)); }
protected:
static void _bind_methods();
EditorSpatialGizmoPlugin *gizmo_plugin;
public:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
void add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
void add_mesh(const Ref<Mesh> &p_mesh, const Ref<Material> &p_material = Ref<Material>(), const Transform &p_xform = Transform(), const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1, const Color &p_modulate = Color(1, 1, 1));
void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, const Vector<int> &p_ids = Vector<int>(), bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3(), const Transform &p_xform = Transform());
virtual bool is_handle_highlighted(int p_id) const;
virtual String get_handle_name(int p_id) const;
virtual Variant get_handle_value(int p_id);
virtual void set_handle(int p_id, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_id, const Variant &p_restore, bool p_cancel = false);
virtual int subgizmos_intersect_ray(Camera *p_camera, const Vector2 &p_point) const;
virtual Vector<int> subgizmos_intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum) const;
virtual Transform get_subgizmo_transform(int p_id) const;
virtual void set_subgizmo_transform(int p_id, Transform p_transform) const;
virtual void commit_subgizmos(const Vector<int> &p_ids, const Vector<Transform> &p_restore, bool p_cancel = false) const;
void set_selected(bool p_selected) { selected = p_selected; }
bool is_selected() const { return selected; }
void set_spatial_node(Spatial *p_node);
Spatial *get_spatial_node() const { return spatial_node; }
Ref<EditorSpatialGizmoPlugin> get_plugin() const { return gizmo_plugin; }
bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
void handles_intersect_ray(Camera *p_camera, const Vector2 &p_point, bool p_shift_pressed, int &r_id);
bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal);
bool is_subgizmo_selected(int p_id) const;
Vector<int> get_subgizmo_selection() const;
virtual void clear();
virtual void create();
virtual void transform();
virtual void redraw();
virtual void free();
virtual bool is_editable() const;
void set_hidden(bool p_hidden);
void set_plugin(EditorSpatialGizmoPlugin *p_plugin);
EditorSpatialGizmo();
~EditorSpatialGizmo();
};
class EditorSpatialGizmoPlugin : public Resource {
GDCLASS(EditorSpatialGizmoPlugin, Resource);
public:
static const int VISIBLE = 0;
static const int HIDDEN = 1;
static const int ON_TOP = 2;
protected:
int current_state;
List<EditorSpatialGizmo *> current_gizmos;
HashMap<String, Vector<Ref<SpatialMaterial>>> materials;
static void _bind_methods();
virtual bool has_gizmo(Spatial *p_spatial);
virtual Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
public:
void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
void create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
void create_handle_material(const String &p_name, bool p_billboard = false, const Ref<Texture> &p_icon = nullptr);
void add_material(const String &p_name, Ref<SpatialMaterial> p_material);
Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
virtual String get_gizmo_name() const;
virtual int get_priority() const;
virtual bool can_be_hidden() const;
virtual bool is_selectable_when_hidden() const;
virtual void redraw(EditorSpatialGizmo *p_gizmo);
virtual bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_id) const;
virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const;
virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const;
virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false);
virtual int subgizmos_intersect_ray(const EditorSpatialGizmo *p_gizmo, Camera *p_camera, const Vector2 &p_point) const;
virtual Vector<int> subgizmos_intersect_frustum(const EditorSpatialGizmo *p_gizmo, const Camera *p_camera, const Vector<Plane> &p_frustum) const;
virtual Transform get_subgizmo_transform(const EditorSpatialGizmo *p_gizmo, int p_id) const;
virtual void set_subgizmo_transform(const EditorSpatialGizmo *p_gizmo, int p_id, Transform p_transform);
virtual void commit_subgizmos(const EditorSpatialGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform> &p_restore, bool p_cancel = false);
Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial);
void set_state(int p_state);
int get_state() const;
void unregister_gizmo(EditorSpatialGizmo *p_gizmo);
EditorSpatialGizmoPlugin();
virtual ~EditorSpatialGizmoPlugin();
};
class LightSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(LightSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const;
Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const;
void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point);
void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false);
void redraw(EditorSpatialGizmo *p_gizmo);
LightSpatialGizmoPlugin();
};
class AudioStreamPlayer3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(AudioStreamPlayer3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const;
Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const;
void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point);
void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false);
void redraw(EditorSpatialGizmo *p_gizmo);
AudioStreamPlayer3DSpatialGizmoPlugin();
};
class ListenerSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(ListenerSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
void redraw(EditorSpatialGizmo *p_gizmo);
ListenerSpatialGizmoPlugin();
};
class CameraSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(CameraSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const;
Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const;
void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point);
void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false);
void redraw(EditorSpatialGizmo *p_gizmo);
CameraSpatialGizmoPlugin();
};
class MeshInstanceSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(MeshInstanceSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
bool can_be_hidden() const;
void redraw(EditorSpatialGizmo *p_gizmo);
MeshInstanceSpatialGizmoPlugin();
};
class Sprite3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(Sprite3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
bool can_be_hidden() const;
void redraw(EditorSpatialGizmo *p_gizmo);
Sprite3DSpatialGizmoPlugin();
};
class Label3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(Label3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
bool can_be_hidden() const;
void redraw(EditorSpatialGizmo *p_gizmo);
Label3DSpatialGizmoPlugin();
};
class Position3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(Position3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
Ref<ArrayMesh> pos3d_mesh;
Vector<Vector3> cursor_points;
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
void redraw(EditorSpatialGizmo *p_gizmo);
Position3DSpatialGizmoPlugin();
};
class PhysicalBoneSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(PhysicalBoneSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
void redraw(EditorSpatialGizmo *p_gizmo);
PhysicalBoneSpatialGizmoPlugin();
};
class RayCastSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(RayCastSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
void redraw(EditorSpatialGizmo *p_gizmo);
RayCastSpatialGizmoPlugin();
};
class SpringArmSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(SpringArmSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
void redraw(EditorSpatialGizmo *p_gizmo);
SpringArmSpatialGizmoPlugin();
};
class VehicleWheelSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(VehicleWheelSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
void redraw(EditorSpatialGizmo *p_gizmo);
VehicleWheelSpatialGizmoPlugin();
};
class SoftBodySpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(SoftBodySpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
bool is_selectable_when_hidden() const;
void redraw(EditorSpatialGizmo *p_gizmo);
String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const;
Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const;
void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel);
bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const;
SoftBodySpatialGizmoPlugin();
};
class VisibilityNotifierGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(VisibilityNotifierGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
void redraw(EditorSpatialGizmo *p_gizmo);
String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const;
Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const;
void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point);
void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false);
VisibilityNotifierGizmoPlugin();
};
class CPUParticlesGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(CPUParticlesGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
bool is_selectable_when_hidden() const;
void redraw(EditorSpatialGizmo *p_gizmo);
CPUParticlesGizmoPlugin();
};
class ReflectionProbeGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(ReflectionProbeGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
void redraw(EditorSpatialGizmo *p_gizmo);
String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const;
Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const;
void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point);
void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false);
ReflectionProbeGizmoPlugin();
};
class CollisionObjectGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(CollisionObjectGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
void redraw(EditorSpatialGizmo *p_gizmo);
CollisionObjectGizmoPlugin();
};
class CollisionShapeSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(CollisionShapeSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
void redraw(EditorSpatialGizmo *p_gizmo);
String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const;
Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const;
void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point);
void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false);
CollisionShapeSpatialGizmoPlugin();
};
class CollisionPolygonSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(CollisionPolygonSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
void redraw(EditorSpatialGizmo *p_gizmo);
CollisionPolygonSpatialGizmoPlugin();
};
class NavigationMeshSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(NavigationMeshSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
struct _EdgeKey {
Vector3 from;
Vector3 to;
bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
};
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
void redraw(EditorSpatialGizmo *p_gizmo);
NavigationMeshSpatialGizmoPlugin();
};
class JointGizmosDrawer {
public:
static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform);
static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform);
static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform);
/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
/// with axis X and Y that are looking toward the body and oriented toward up
static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform);
// Draw circle around p_axis
static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
};
class JointSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(JointSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
Timer *update_timer;
uint64_t update_idx = 0;
void incremental_update_gizmos();
protected:
static void _bind_methods();
public:
bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
void redraw(EditorSpatialGizmo *p_gizmo);
static void CreatePinJointGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points);
static void CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
static void CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
static void CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
static void CreateGeneric6DOFJointGizmo(
const Transform &p_offset,
const Transform &p_trs_joint,
const Transform &p_trs_body_a,
const Transform &p_trs_body_b,
real_t p_angular_limit_lower_x,
real_t p_angular_limit_upper_x,
real_t p_linear_limit_lower_x,
real_t p_linear_limit_upper_x,
bool p_enable_angular_limit_x,
bool p_enable_linear_limit_x,
real_t p_angular_limit_lower_y,
real_t p_angular_limit_upper_y,
real_t p_linear_limit_lower_y,
real_t p_linear_limit_upper_y,
bool p_enable_angular_limit_y,
bool p_enable_linear_limit_y,
real_t p_angular_limit_lower_z,
real_t p_angular_limit_upper_z,
real_t p_linear_limit_lower_z,
real_t p_linear_limit_upper_z,
bool p_enable_angular_limit_z,
bool p_enable_linear_limit_z,
Vector<Vector3> &r_points,
Vector<Vector3> *r_body_a_points,
Vector<Vector3> *r_body_b_points);
JointSpatialGizmoPlugin();
};
class Room;
class RoomSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(RoomSpatialGizmo, EditorSpatialGizmo);
Room *_room = nullptr;
public:
virtual String get_handle_name(int p_id) const;
virtual Variant get_handle_value(int p_id);
virtual void set_handle(int p_id, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_id, const Variant &p_restore, bool p_cancel = false);
virtual void redraw();
RoomSpatialGizmo(Room *p_room = nullptr);
};
class RoomGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(RoomGizmoPlugin, EditorSpatialGizmoPlugin);
protected:
virtual bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
public:
RoomGizmoPlugin();
};
class Portal;
class PortalSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(PortalSpatialGizmo, EditorSpatialGizmo);
Portal *_portal = nullptr;
Color _color_portal_front;
Color _color_portal_back;
public:
virtual String get_handle_name(int p_id) const;
virtual Variant get_handle_value(int p_id);
virtual void set_handle(int p_id, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_id, const Variant &p_restore, bool p_cancel = false);
virtual void redraw();
PortalSpatialGizmo(Portal *p_portal = nullptr);
};
class PortalGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(PortalGizmoPlugin, EditorSpatialGizmoPlugin);
protected:
virtual bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
public:
PortalGizmoPlugin();
};
class Occluder;
class OccluderShape;
class OccluderShapeSphere;
class OccluderShapePolygon;
class OccluderSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(OccluderSpatialGizmo, EditorSpatialGizmo);
Occluder *_occluder = nullptr;
const OccluderShape *get_occluder_shape() const;
const OccluderShapeSphere *get_occluder_shape_sphere() const;
const OccluderShapePolygon *get_occluder_shape_poly() const;
OccluderShape *get_occluder_shape();
OccluderShapeSphere *get_occluder_shape_sphere();
OccluderShapePolygon *get_occluder_shape_poly();
Color _color_poly_front;
Color _color_poly_back;
Color _color_hole;
void _redraw_poly(bool p_hole, const Vector<Vector2> &p_pts, const PoolVector<Vector2> &p_pts_raw);
public:
virtual String get_handle_name(int p_id) const;
virtual Variant get_handle_value(int p_id);
virtual void set_handle(int p_id, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_id, const Variant &p_restore, bool p_cancel = false);
virtual void redraw();
OccluderSpatialGizmo(Occluder *p_occluder = nullptr);
};
class OccluderGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(OccluderGizmoPlugin, EditorSpatialGizmoPlugin);
protected:
virtual bool has_gizmo(Spatial *p_spatial);
String get_gizmo_name() const;
int get_priority() const;
Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
public:
OccluderGizmoPlugin();
};
#endif // SPATIAL_EDITOR_GIZMOS_H