#ifndef SPATIAL_EDITOR_GIZMOS_H #define SPATIAL_EDITOR_GIZMOS_H /*************************************************************************/ /* spatial_editor_gizmos.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor/plugins/spatial_editor_plugin.h" #include "core/color.h" #include "core/math/basis.h" #include "core/math/math_defs.h" #include "core/math/vector2.h" #include "core/math/vector3.h" #include "core/object.h" #include "core/ordered_hash_map.h" #include "core/pool_vector.h" #include "core/reference.h" #include "core/ustring.h" #include "core/variant.h" #include "core/vector.h" #include "scene/resources/mesh.h" class Camera; class Spatial; class Timer; class Transform; class Timer; class EditorSpatialGizmo : public SpatialGizmo { GDCLASS(EditorSpatialGizmo, SpatialGizmo); public: struct Instance { RID instance; Ref mesh; Ref material; Ref skin_reference; bool extra_margin; Transform xform; Instance(); ~Instance(); void create_instance(Spatial *p_base, bool p_hidden = false); }; bool selected; Vector collision_segments; Ref collision_mesh; Vector handles; Vector handle_ids; Vector secondary_handles; Vector secondary_handle_ids; float selectable_icon_size; bool billboard_handle; bool valid; bool hidden; Vector instances; Spatial *spatial_node; void _set_spatial_node(Node *p_node) { set_spatial_node(Object::cast_to(p_node)); } protected: static void _bind_methods(); EditorSpatialGizmoPlugin *gizmo_plugin; public: void add_lines(const Vector &p_lines, const Ref &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1)); void add_vertices(const Vector &p_vertices, const Ref &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1)); void add_mesh(const Ref &p_mesh, const Ref &p_material = Ref(), const Transform &p_xform = Transform(), const Ref &p_skin_reference = Ref()); void add_collision_segments(const Vector &p_lines); void add_collision_triangles(const Ref &p_tmesh); void add_unscaled_billboard(const Ref &p_material, float p_scale = 1, const Color &p_modulate = Color(1, 1, 1)); void add_handles(const Vector &p_handles, const Ref &p_material, const Vector &p_ids = Vector(), bool p_billboard = false, bool p_secondary = false); void add_solid_box(Ref &p_material, Vector3 p_size, Vector3 p_position = Vector3(), const Transform &p_xform = Transform()); virtual bool is_handle_highlighted(int p_id) const; virtual String get_handle_name(int p_id) const; virtual Variant get_handle_value(int p_id); virtual void set_handle(int p_id, Camera *p_camera, const Point2 &p_point); virtual void commit_handle(int p_id, const Variant &p_restore, bool p_cancel = false); virtual int subgizmos_intersect_ray(Camera *p_camera, const Vector2 &p_point) const; virtual Vector subgizmos_intersect_frustum(const Camera *p_camera, const Vector &p_frustum) const; virtual Transform get_subgizmo_transform(int p_id) const; virtual void set_subgizmo_transform(int p_id, Transform p_transform) const; virtual void commit_subgizmos(const Vector &p_ids, const Vector &p_restore, bool p_cancel = false) const; void set_selected(bool p_selected) { selected = p_selected; } bool is_selected() const { return selected; } void set_spatial_node(Spatial *p_node); Spatial *get_spatial_node() const { return spatial_node; } Ref get_plugin() const { return gizmo_plugin; } bool intersect_frustum(const Camera *p_camera, const Vector &p_frustum); void handles_intersect_ray(Camera *p_camera, const Vector2 &p_point, bool p_shift_pressed, int &r_id); bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal); bool is_subgizmo_selected(int p_id) const; Vector get_subgizmo_selection() const; virtual void clear(); virtual void create(); virtual void transform(); virtual void redraw(); virtual void free(); virtual bool is_editable() const; void set_hidden(bool p_hidden); void set_plugin(EditorSpatialGizmoPlugin *p_plugin); EditorSpatialGizmo(); ~EditorSpatialGizmo(); }; class EditorSpatialGizmoPlugin : public Resource { GDCLASS(EditorSpatialGizmoPlugin, Resource); public: static const int VISIBLE = 0; static const int HIDDEN = 1; static const int ON_TOP = 2; protected: int current_state; List current_gizmos; HashMap>> materials; static void _bind_methods(); virtual bool has_gizmo(Spatial *p_spatial); virtual Ref create_gizmo(Spatial *p_spatial); public: void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false); void create_icon_material(const String &p_name, const Ref &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1)); void create_handle_material(const String &p_name, bool p_billboard = false, const Ref &p_icon = nullptr); void add_material(const String &p_name, Ref p_material); Ref get_material(const String &p_name, const Ref &p_gizmo = Ref()); virtual String get_gizmo_name() const; virtual int get_priority() const; virtual bool can_be_hidden() const; virtual bool is_selectable_when_hidden() const; virtual void redraw(EditorSpatialGizmo *p_gizmo); virtual bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_id) const; virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const; virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const; virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point); virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false); virtual int subgizmos_intersect_ray(const EditorSpatialGizmo *p_gizmo, Camera *p_camera, const Vector2 &p_point) const; virtual Vector subgizmos_intersect_frustum(const EditorSpatialGizmo *p_gizmo, const Camera *p_camera, const Vector &p_frustum) const; virtual Transform get_subgizmo_transform(const EditorSpatialGizmo *p_gizmo, int p_id) const; virtual void set_subgizmo_transform(const EditorSpatialGizmo *p_gizmo, int p_id, Transform p_transform); virtual void commit_subgizmos(const EditorSpatialGizmo *p_gizmo, const Vector &p_ids, const Vector &p_restore, bool p_cancel = false); Ref get_gizmo(Spatial *p_spatial); void set_state(int p_state); int get_state() const; void unregister_gizmo(EditorSpatialGizmo *p_gizmo); EditorSpatialGizmoPlugin(); virtual ~EditorSpatialGizmoPlugin(); }; class LightSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(LightSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const; Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const; void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point); void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false); void redraw(EditorSpatialGizmo *p_gizmo); LightSpatialGizmoPlugin(); }; class AudioStreamPlayer3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(AudioStreamPlayer3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const; Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const; void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point); void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false); void redraw(EditorSpatialGizmo *p_gizmo); AudioStreamPlayer3DSpatialGizmoPlugin(); }; class ListenerSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(ListenerSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); ListenerSpatialGizmoPlugin(); }; class CameraSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(CameraSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const; Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const; void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point); void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false); void redraw(EditorSpatialGizmo *p_gizmo); CameraSpatialGizmoPlugin(); }; class MeshInstanceSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(MeshInstanceSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; bool can_be_hidden() const; void redraw(EditorSpatialGizmo *p_gizmo); MeshInstanceSpatialGizmoPlugin(); }; class Sprite3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(Sprite3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; bool can_be_hidden() const; void redraw(EditorSpatialGizmo *p_gizmo); Sprite3DSpatialGizmoPlugin(); }; class Label3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(Label3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; bool can_be_hidden() const; void redraw(EditorSpatialGizmo *p_gizmo); Label3DSpatialGizmoPlugin(); }; class Position3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(Position3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin); Ref pos3d_mesh; Vector cursor_points; public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); Position3DSpatialGizmoPlugin(); }; class PhysicalBoneSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(PhysicalBoneSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); PhysicalBoneSpatialGizmoPlugin(); }; class RayCastSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(RayCastSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); RayCastSpatialGizmoPlugin(); }; class SpringArmSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(SpringArmSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); SpringArmSpatialGizmoPlugin(); }; class VehicleWheelSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(VehicleWheelSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); VehicleWheelSpatialGizmoPlugin(); }; class SoftBodySpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(SoftBodySpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; bool is_selectable_when_hidden() const; void redraw(EditorSpatialGizmo *p_gizmo); String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const; Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const; void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel); bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const; SoftBodySpatialGizmoPlugin(); }; class VisibilityNotifierGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(VisibilityNotifierGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const; Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const; void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point); void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false); VisibilityNotifierGizmoPlugin(); }; class CPUParticlesGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(CPUParticlesGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; bool is_selectable_when_hidden() const; void redraw(EditorSpatialGizmo *p_gizmo); CPUParticlesGizmoPlugin(); }; class ReflectionProbeGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(ReflectionProbeGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const; Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const; void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point); void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false); ReflectionProbeGizmoPlugin(); }; class CollisionObjectGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(CollisionObjectGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); CollisionObjectGizmoPlugin(); }; class CollisionShapeSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(CollisionShapeSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id) const; Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id) const; void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, Camera *p_camera, const Point2 &p_point); void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false); CollisionShapeSpatialGizmoPlugin(); }; class CollisionPolygonSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(CollisionPolygonSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); CollisionPolygonSpatialGizmoPlugin(); }; class NavigationMeshSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(NavigationMeshSpatialGizmoPlugin, EditorSpatialGizmoPlugin); struct _EdgeKey { Vector3 from; Vector3 to; bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; } }; public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); NavigationMeshSpatialGizmoPlugin(); }; class JointGizmosDrawer { public: static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform); static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform); static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform); static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform); /// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis /// with axis X and Y that are looking toward the body and oriented toward up static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform); // Draw circle around p_axis static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector &r_points, bool p_inverse = false); static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector &r_points); }; class JointSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(JointSpatialGizmoPlugin, EditorSpatialGizmoPlugin); Timer *update_timer; uint64_t update_idx = 0; void incremental_update_gizmos(); protected: static void _bind_methods(); public: bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; void redraw(EditorSpatialGizmo *p_gizmo); static void CreatePinJointGizmo(const Transform &p_offset, Vector &r_cursor_points); static void CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector &r_common_points, Vector *r_body_a_points, Vector *r_body_b_points); static void CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector &r_points, Vector *r_body_a_points, Vector *r_body_b_points); static void CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector *r_body_a_points, Vector *r_body_b_points); static void CreateGeneric6DOFJointGizmo( const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower_x, real_t p_angular_limit_upper_x, real_t p_linear_limit_lower_x, real_t p_linear_limit_upper_x, bool p_enable_angular_limit_x, bool p_enable_linear_limit_x, real_t p_angular_limit_lower_y, real_t p_angular_limit_upper_y, real_t p_linear_limit_lower_y, real_t p_linear_limit_upper_y, bool p_enable_angular_limit_y, bool p_enable_linear_limit_y, real_t p_angular_limit_lower_z, real_t p_angular_limit_upper_z, real_t p_linear_limit_lower_z, real_t p_linear_limit_upper_z, bool p_enable_angular_limit_z, bool p_enable_linear_limit_z, Vector &r_points, Vector *r_body_a_points, Vector *r_body_b_points); JointSpatialGizmoPlugin(); }; class Room; class RoomSpatialGizmo : public EditorSpatialGizmo { GDCLASS(RoomSpatialGizmo, EditorSpatialGizmo); Room *_room = nullptr; public: virtual String get_handle_name(int p_id) const; virtual Variant get_handle_value(int p_id); virtual void set_handle(int p_id, Camera *p_camera, const Point2 &p_point); virtual void commit_handle(int p_id, const Variant &p_restore, bool p_cancel = false); virtual void redraw(); RoomSpatialGizmo(Room *p_room = nullptr); }; class RoomGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(RoomGizmoPlugin, EditorSpatialGizmoPlugin); protected: virtual bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; Ref create_gizmo(Spatial *p_spatial); public: RoomGizmoPlugin(); }; class Portal; class PortalSpatialGizmo : public EditorSpatialGizmo { GDCLASS(PortalSpatialGizmo, EditorSpatialGizmo); Portal *_portal = nullptr; Color _color_portal_front; Color _color_portal_back; public: virtual String get_handle_name(int p_id) const; virtual Variant get_handle_value(int p_id); virtual void set_handle(int p_id, Camera *p_camera, const Point2 &p_point); virtual void commit_handle(int p_id, const Variant &p_restore, bool p_cancel = false); virtual void redraw(); PortalSpatialGizmo(Portal *p_portal = nullptr); }; class PortalGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(PortalGizmoPlugin, EditorSpatialGizmoPlugin); protected: virtual bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; Ref create_gizmo(Spatial *p_spatial); public: PortalGizmoPlugin(); }; class Occluder; class OccluderShape; class OccluderShapeSphere; class OccluderShapePolygon; class OccluderSpatialGizmo : public EditorSpatialGizmo { GDCLASS(OccluderSpatialGizmo, EditorSpatialGizmo); Occluder *_occluder = nullptr; const OccluderShape *get_occluder_shape() const; const OccluderShapeSphere *get_occluder_shape_sphere() const; const OccluderShapePolygon *get_occluder_shape_poly() const; OccluderShape *get_occluder_shape(); OccluderShapeSphere *get_occluder_shape_sphere(); OccluderShapePolygon *get_occluder_shape_poly(); Color _color_poly_front; Color _color_poly_back; Color _color_hole; void _redraw_poly(bool p_hole, const Vector &p_pts, const PoolVector &p_pts_raw); public: virtual String get_handle_name(int p_id) const; virtual Variant get_handle_value(int p_id); virtual void set_handle(int p_id, Camera *p_camera, const Point2 &p_point); virtual void commit_handle(int p_id, const Variant &p_restore, bool p_cancel = false); virtual void redraw(); OccluderSpatialGizmo(Occluder *p_occluder = nullptr); }; class OccluderGizmoPlugin : public EditorSpatialGizmoPlugin { GDCLASS(OccluderGizmoPlugin, EditorSpatialGizmoPlugin); protected: virtual bool has_gizmo(Spatial *p_spatial); String get_gizmo_name() const; int get_priority() const; Ref create_gizmo(Spatial *p_spatial); public: OccluderGizmoPlugin(); }; #endif // SPATIAL_EDITOR_GIZMOS_H