pandemonium_engine/modules/props
2022-08-14 20:35:11 +02:00
..
clutter Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
doc_classes Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
editor Also fix ste style of the 3d prop plugin's convert button. 2022-04-18 19:33:47 +02:00
jobs Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
lights Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
material_cache Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
props Fix setter type. 2022-07-31 13:31:14 +02:00
singleton Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
tiled_wall Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
.gitignore
config.py
LICENSE
prop_ess_entity.cpp
prop_ess_entity.h Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_instance_job.cpp
prop_instance_job.h Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_instance_merger.cpp Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
prop_instance_merger.h Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_instance_prop_job.cpp Codestyle fixes. 2022-07-31 13:36:54 +02:00
prop_instance_prop_job.h Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_instance.cpp Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_instance.h Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_mesher.cpp Added simple scaling for uvs for TiledWalls. 2022-07-31 14:52:58 +02:00
prop_mesher.h Implemented texture scale for TiledWalls. 2022-07-31 14:47:23 +02:00
prop_scene_instance.cpp Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
prop_scene_instance.h Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
register_types.cpp Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
register_types.h Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
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