pandemonium_engine/scene/resources/occluder_shape_polygon.cpp

241 lines
8.2 KiB
C++

/*************************************************************************/
/* occluder_shape_polygon.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "occluder_shape_polygon.h"
#include "servers/visual_server.h"
#ifdef TOOLS_ENABLED
void OccluderShapePolygon::_update_aabb() {
_aabb_local = AABB();
if (_poly_pts_local.size()) {
Vector3 begin = _vec2to3(_poly_pts_local[0]);
Vector3 end = begin;
for (int n = 1; n < _poly_pts_local.size(); n++) {
Vector3 pt = _vec2to3(_poly_pts_local[n]);
begin.x = MIN(begin.x, pt.x);
begin.y = MIN(begin.y, pt.y);
begin.z = MIN(begin.z, pt.z);
end.x = MAX(end.x, pt.x);
end.y = MAX(end.y, pt.y);
end.z = MAX(end.z, pt.z);
}
for (int n = 0; n < _hole_pts_local.size(); n++) {
Vector3 pt = _vec2to3(_hole_pts_local[n]);
begin.x = MIN(begin.x, pt.x);
begin.y = MIN(begin.y, pt.y);
begin.z = MIN(begin.z, pt.z);
end.x = MAX(end.x, pt.x);
end.y = MAX(end.y, pt.y);
end.z = MAX(end.z, pt.z);
}
_aabb_local.position = begin;
_aabb_local.size = end - begin;
}
}
AABB OccluderShapePolygon::get_fallback_gizmo_aabb() const {
return _aabb_local;
}
#endif
void OccluderShapePolygon::_sanitize_points_internal(const PoolVector<Vector2> &p_from, Vector<Vector2> &r_to) {
// remove duplicates? NYI maybe not necessary
Vector<Vector2> raw;
raw.resize(p_from.size());
for (int n = 0; n < p_from.size(); n++) {
raw.set(n, p_from[n]);
}
// this function may get rid of some concave points due to user editing ..
// may not be necessary, no idea how fast it is
r_to = Geometry::convex_hull_2d(raw);
// some peculiarity of convex_hull_2d function, it duplicates the last point for some reason
if (r_to.size() > 1) {
r_to.resize(r_to.size() - 1);
}
// sort winding, the system expects counter clockwise polys
Geometry::sort_polygon_winding(r_to, false);
}
void OccluderShapePolygon::_sanitize_points() {
_sanitize_points_internal(_poly_pts_local_raw, _poly_pts_local);
_sanitize_points_internal(_hole_pts_local_raw, _hole_pts_local);
#ifdef TOOLS_ENABLED
_update_aabb();
#endif
}
void OccluderShapePolygon::set_polygon_point(int p_idx, const Vector2 &p_point) {
if (p_idx >= _poly_pts_local_raw.size()) {
return;
}
_poly_pts_local_raw.set(p_idx, p_point);
_sanitize_points();
update_shape_to_visual_server();
notify_change_to_owners();
}
void OccluderShapePolygon::set_hole_point(int p_idx, const Vector2 &p_point) {
if (p_idx >= _hole_pts_local_raw.size()) {
return;
}
_hole_pts_local_raw.set(p_idx, p_point);
_sanitize_points();
update_shape_to_visual_server();
notify_change_to_owners();
}
void OccluderShapePolygon::set_polygon_points(const PoolVector<Vector2> &p_points) {
_poly_pts_local_raw = p_points;
_sanitize_points();
update_shape_to_visual_server();
notify_change_to_owners();
}
void OccluderShapePolygon::set_hole_points(const PoolVector<Vector2> &p_points) {
_hole_pts_local_raw = p_points;
_sanitize_points();
update_shape_to_visual_server();
notify_change_to_owners();
}
PoolVector<Vector2> OccluderShapePolygon::get_polygon_points() const {
return _poly_pts_local_raw;
}
PoolVector<Vector2> OccluderShapePolygon::get_hole_points() const {
return _hole_pts_local_raw;
}
void OccluderShapePolygon::update_shape_to_visual_server() {
if (_poly_pts_local.size() < 3)
return;
Geometry::OccluderMeshData md;
md.faces.resize(1);
Geometry::OccluderMeshData::Face &face = md.faces[0];
face.two_way = is_two_way();
md.vertices.resize(_poly_pts_local.size() + _hole_pts_local.size());
face.indices.resize(_poly_pts_local.size());
for (int n = 0; n < _poly_pts_local.size(); n++) {
md.vertices[n] = _vec2to3(_poly_pts_local[n]);
face.indices[n] = n;
}
// hole points
if (_hole_pts_local.size()) {
face.holes.resize(1);
Geometry::OccluderMeshData::Hole &hole = face.holes[0];
hole.indices.resize(_hole_pts_local.size());
for (int n = 0; n < _hole_pts_local.size(); n++) {
int dest_idx = n + _poly_pts_local.size();
hole.indices[n] = dest_idx;
md.vertices[dest_idx] = _vec2to3(_hole_pts_local[n]);
}
}
face.plane = Plane(Vector3(0, 0, 0), Vector3(0, 0, -1));
RenderingServer::get_singleton()->occluder_resource_mesh_update(get_shape(), md);
}
void OccluderShapePolygon::set_two_way(bool p_two_way) {
_settings_two_way = p_two_way;
update_shape_to_visual_server();
notify_change_to_owners();
}
Transform OccluderShapePolygon::center_node(const Transform &p_global_xform, const Transform &p_parent_xform, real_t p_snap) {
return Transform();
}
void OccluderShapePolygon::clear() {
_poly_pts_local.clear();
_poly_pts_local_raw.resize(0);
_hole_pts_local.clear();
_hole_pts_local_raw.resize(0);
#ifdef TOOLS_ENABLED
_aabb_local = AABB();
#endif
}
void OccluderShapePolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_two_way", "two_way"), &OccluderShapePolygon::set_two_way);
ClassDB::bind_method(D_METHOD("is_two_way"), &OccluderShapePolygon::is_two_way);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "two_way"), "set_two_way", "is_two_way");
ClassDB::bind_method(D_METHOD("set_polygon_points", "points"), &OccluderShapePolygon::set_polygon_points);
ClassDB::bind_method(D_METHOD("get_polygon_points"), &OccluderShapePolygon::get_polygon_points);
ClassDB::bind_method(D_METHOD("set_polygon_point", "index", "position"), &OccluderShapePolygon::set_polygon_point);
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon_points"), "set_polygon_points", "get_polygon_points");
ClassDB::bind_method(D_METHOD("set_hole_points", "points"), &OccluderShapePolygon::set_hole_points);
ClassDB::bind_method(D_METHOD("get_hole_points"), &OccluderShapePolygon::get_hole_points);
ClassDB::bind_method(D_METHOD("set_hole_point", "index", "position"), &OccluderShapePolygon::set_hole_point);
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "hole_points"), "set_hole_points", "get_hole_points");
}
OccluderShapePolygon::OccluderShapePolygon() {
if (get_shape().is_valid()) {
RenderingServer::get_singleton()->occluder_resource_prepare(get_shape(), RenderingServer::OCCLUDER_TYPE_MESH);
}
clear();
PoolVector<Vector2> points;
points.resize(4);
points.set(0, Vector2(1, -1));
points.set(1, Vector2(1, 1));
points.set(2, Vector2(-1, 1));
points.set(3, Vector2(-1, -1));
set_polygon_points(points); // default shape
}