/*************************************************************************/ /* occluder_shape_polygon.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "occluder_shape_polygon.h" #include "servers/visual_server.h" #ifdef TOOLS_ENABLED void OccluderShapePolygon::_update_aabb() { _aabb_local = AABB(); if (_poly_pts_local.size()) { Vector3 begin = _vec2to3(_poly_pts_local[0]); Vector3 end = begin; for (int n = 1; n < _poly_pts_local.size(); n++) { Vector3 pt = _vec2to3(_poly_pts_local[n]); begin.x = MIN(begin.x, pt.x); begin.y = MIN(begin.y, pt.y); begin.z = MIN(begin.z, pt.z); end.x = MAX(end.x, pt.x); end.y = MAX(end.y, pt.y); end.z = MAX(end.z, pt.z); } for (int n = 0; n < _hole_pts_local.size(); n++) { Vector3 pt = _vec2to3(_hole_pts_local[n]); begin.x = MIN(begin.x, pt.x); begin.y = MIN(begin.y, pt.y); begin.z = MIN(begin.z, pt.z); end.x = MAX(end.x, pt.x); end.y = MAX(end.y, pt.y); end.z = MAX(end.z, pt.z); } _aabb_local.position = begin; _aabb_local.size = end - begin; } } AABB OccluderShapePolygon::get_fallback_gizmo_aabb() const { return _aabb_local; } #endif void OccluderShapePolygon::_sanitize_points_internal(const PoolVector &p_from, Vector &r_to) { // remove duplicates? NYI maybe not necessary Vector raw; raw.resize(p_from.size()); for (int n = 0; n < p_from.size(); n++) { raw.set(n, p_from[n]); } // this function may get rid of some concave points due to user editing .. // may not be necessary, no idea how fast it is r_to = Geometry::convex_hull_2d(raw); // some peculiarity of convex_hull_2d function, it duplicates the last point for some reason if (r_to.size() > 1) { r_to.resize(r_to.size() - 1); } // sort winding, the system expects counter clockwise polys Geometry::sort_polygon_winding(r_to, false); } void OccluderShapePolygon::_sanitize_points() { _sanitize_points_internal(_poly_pts_local_raw, _poly_pts_local); _sanitize_points_internal(_hole_pts_local_raw, _hole_pts_local); #ifdef TOOLS_ENABLED _update_aabb(); #endif } void OccluderShapePolygon::set_polygon_point(int p_idx, const Vector2 &p_point) { if (p_idx >= _poly_pts_local_raw.size()) { return; } _poly_pts_local_raw.set(p_idx, p_point); _sanitize_points(); update_shape_to_visual_server(); notify_change_to_owners(); } void OccluderShapePolygon::set_hole_point(int p_idx, const Vector2 &p_point) { if (p_idx >= _hole_pts_local_raw.size()) { return; } _hole_pts_local_raw.set(p_idx, p_point); _sanitize_points(); update_shape_to_visual_server(); notify_change_to_owners(); } void OccluderShapePolygon::set_polygon_points(const PoolVector &p_points) { _poly_pts_local_raw = p_points; _sanitize_points(); update_shape_to_visual_server(); notify_change_to_owners(); } void OccluderShapePolygon::set_hole_points(const PoolVector &p_points) { _hole_pts_local_raw = p_points; _sanitize_points(); update_shape_to_visual_server(); notify_change_to_owners(); } PoolVector OccluderShapePolygon::get_polygon_points() const { return _poly_pts_local_raw; } PoolVector OccluderShapePolygon::get_hole_points() const { return _hole_pts_local_raw; } void OccluderShapePolygon::update_shape_to_visual_server() { if (_poly_pts_local.size() < 3) return; Geometry::OccluderMeshData md; md.faces.resize(1); Geometry::OccluderMeshData::Face &face = md.faces[0]; face.two_way = is_two_way(); md.vertices.resize(_poly_pts_local.size() + _hole_pts_local.size()); face.indices.resize(_poly_pts_local.size()); for (int n = 0; n < _poly_pts_local.size(); n++) { md.vertices[n] = _vec2to3(_poly_pts_local[n]); face.indices[n] = n; } // hole points if (_hole_pts_local.size()) { face.holes.resize(1); Geometry::OccluderMeshData::Hole &hole = face.holes[0]; hole.indices.resize(_hole_pts_local.size()); for (int n = 0; n < _hole_pts_local.size(); n++) { int dest_idx = n + _poly_pts_local.size(); hole.indices[n] = dest_idx; md.vertices[dest_idx] = _vec2to3(_hole_pts_local[n]); } } face.plane = Plane(Vector3(0, 0, 0), Vector3(0, 0, -1)); RenderingServer::get_singleton()->occluder_resource_mesh_update(get_shape(), md); } void OccluderShapePolygon::set_two_way(bool p_two_way) { _settings_two_way = p_two_way; update_shape_to_visual_server(); notify_change_to_owners(); } Transform OccluderShapePolygon::center_node(const Transform &p_global_xform, const Transform &p_parent_xform, real_t p_snap) { return Transform(); } void OccluderShapePolygon::clear() { _poly_pts_local.clear(); _poly_pts_local_raw.resize(0); _hole_pts_local.clear(); _hole_pts_local_raw.resize(0); #ifdef TOOLS_ENABLED _aabb_local = AABB(); #endif } void OccluderShapePolygon::_bind_methods() { ClassDB::bind_method(D_METHOD("set_two_way", "two_way"), &OccluderShapePolygon::set_two_way); ClassDB::bind_method(D_METHOD("is_two_way"), &OccluderShapePolygon::is_two_way); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "two_way"), "set_two_way", "is_two_way"); ClassDB::bind_method(D_METHOD("set_polygon_points", "points"), &OccluderShapePolygon::set_polygon_points); ClassDB::bind_method(D_METHOD("get_polygon_points"), &OccluderShapePolygon::get_polygon_points); ClassDB::bind_method(D_METHOD("set_polygon_point", "index", "position"), &OccluderShapePolygon::set_polygon_point); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon_points"), "set_polygon_points", "get_polygon_points"); ClassDB::bind_method(D_METHOD("set_hole_points", "points"), &OccluderShapePolygon::set_hole_points); ClassDB::bind_method(D_METHOD("get_hole_points"), &OccluderShapePolygon::get_hole_points); ClassDB::bind_method(D_METHOD("set_hole_point", "index", "position"), &OccluderShapePolygon::set_hole_point); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "hole_points"), "set_hole_points", "get_hole_points"); } OccluderShapePolygon::OccluderShapePolygon() { if (get_shape().is_valid()) { RenderingServer::get_singleton()->occluder_resource_prepare(get_shape(), RenderingServer::OCCLUDER_TYPE_MESH); } clear(); PoolVector points; points.resize(4); points.set(0, Vector2(1, -1)); points.set(1, Vector2(1, 1)); points.set(2, Vector2(-1, 1)); points.set(3, Vector2(-1, -1)); set_polygon_points(points); // default shape }