pandemonium_engine/modules/rtile_map
2022-10-08 23:55:49 +02:00
..
.gitignore Added my rtile_map module. 2022-03-16 01:37:06 +01:00
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp Added my rtile_map module. 2022-03-16 01:37:06 +01:00
register_types.h Added my rtile_map module. 2022-03-16 01:37:06 +01:00
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00
tile_map_editor_plugin.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
tile_map_editor_plugin.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
tile_map.cpp Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node 2022-10-08 16:58:45 +02:00
tile_map.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
tile_set_editor_plugin.cpp Added back RTileSet export aswell. 2022-10-08 23:55:49 +02:00
tile_set_editor_plugin.h Added back RTileSet export aswell. 2022-10-08 23:55:49 +02:00
tile_set.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
tile_set.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00