pandemonium_engine/platform/iphone
Hugo Locurcio c0c4418ce7 Increase compiler optimization when using target=release on iOS/Android
(cherry picked from commit 78b4ec2d4d0d6233ca0f4d8cfeb74640063e970f)
2022-07-27 18:48:04 +02:00
..
api Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
export Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
plugin Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
app_delegate.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
app_delegate.mm Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
detect.py Increase compiler optimization when using target=release on iOS/Android 2022-07-27 18:48:04 +02:00
device_metrics.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
device_metrics.m Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
display_layer.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
display_layer.mm Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
ios.h Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer 2022-07-27 01:23:10 +02:00
ios.mm Fix vibration duration on iOS 2022-07-27 18:26:32 +02:00
joypad_iphone.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
joypad_iphone.mm Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
keyboard_input_view.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
keyboard_input_view.mm Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
main.m Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
native_video_view.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
native_video_view.m Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
os_iphone.h Clang format all files. 2022-03-18 19:00:13 +01:00
os_iphone.mm Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer 2022-07-27 01:23:10 +02:00
pandemonium_app_delegate.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_app_delegate.m Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_iphone.mm Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_view_gesture_recognizer.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_view_gesture_recognizer.mm Ported: Fix simulatenous touches for different touch types - Paulo Feodrippe 2022-07-27 14:33:08 +02:00
pandemonium_view_renderer.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_view_renderer.mm Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_view.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_view.mm Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
platform_config.h Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
power_iphone.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_iphone.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
view_controller.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
view_controller.mm Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00